Air Elemental
Medium elemental magical beast (air)
Level 10 Lurker XP 500
| HP 81; Bloodied 40 | Initiative +15 |
| AC 24, Fortitude 21, Reflex 23, Will 22 | Perception+5 |
| Speed 0, fly 8 (hover) | |
| Vulnerable 5 fire | |
Traits
Phantom on the Wind
The air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage.
ᗕ Rampant Storm ✦ At-Will
Attack: Close blast 3 (enemies in the blast); +13 vs. Reflex
Hit: 3d8 + 5 damage, and the target is dazed until the end of the air elemental's next turn if it could not see the elemental before the attack.
Skills Stealth +16
Str 20 (+10) Dex 22 (+11) Wis 11 (+5)
Con 15 (+7) Int 5 (+2) Cha 8 (+4)
Alignment unaligned Languages understands Primordial
Published in Monster Manual 3, page(s) 80.