Greater Air Elemental
Large elemental magical beast (air)
Level 20 Lurker XP 2800
| HP 143; Bloodied 71 | Initiative +22 |
| AC 34, Fortitude 31, Reflex 33, Will 32 | Perception+10 |
| Speed 0, fly 10 (hover) | |
| Vulnerable 10 fire | |
Traits
Phantom on the Wind
The greater air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 3d10 + 8 damage.
⚔ Engulfing Winds ✦ At-Will
Attack: Melee 2 (one creature that can't see the elemental); +23 vs. Fortitude
Hit: The elemental slides the target 1 square into its space, and the target is grabbed. Until the grab ends, the target is dazed and takes ongoing 20 damage. When the elemental moves, the grabbed creature moves with it, remaining in the elemental's space. The elemental moves at full speed while it has a creature grabbed, and it need not spend a standard action or make an attack roll to move a grabbed creature.
Skills Stealth +23
Str 22 (+16) Dex 27 (+18) Wis 11 (+10)
Con 17 (+13) Int 5 (+7) Cha 8 (+9)
Alignment unaligned Languages understands Primordial
Published in Monster Manual 3, page(s) 80, Dungeon Magazine 215.