Greater Water Elemental - Monsters

Greater Water Elemental
Large elemental magical beast (aquatic, water)
Level 20 Controller XP 2800

HP 185; Bloodied 92Initiative +15
AC 34, Fortitude 33, Reflex 32, Will 31Perception+10
Speed 8, swim 8
Vulnerable cold (see sensitive to cold)

Traits

Aquatic

The elemental can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Sensitive to Cold

Whenever the greater water elemental takes cold damage, it gains vulnerable 10 against the next attack that hits it before the end of its next turn.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 1 (one creature); +23 vs. Reflex

Hit: 4d6 damage, and ongoing 15 damage (save ends).

Surging Waves ✦ Recharge ⚄ ⚅

Attack: Close blast 3 (enemies in the blast); +23 vs. Fortitude

Hit: 5d6 + 7 damage, and the elemental slides the target 5 squares.

Minor Actions

Drowning EssenceAt-Will 1/round

Effect: The elemental slides each creature that has ongoing damage from its slam 4 squares.

Str 22 (+16)                Dex 20 (+15)                Wis 11 (+10)
Con 17 (+13)                Int 5 (+7)                Cha 8 (+9)

Alignment unaligned        Languages understands Primordial

Published in Monster Manual 3, page(s) 83, Dungeon Magazine 215.