Greater Water Elemental
Large elemental magical beast (aquatic, water)
Level 20 Controller XP 2800
| HP 185; Bloodied 92 | Initiative +15 |
| AC 34, Fortitude 33, Reflex 32, Will 31 | Perception+10 |
| Speed 8, swim 8 | |
| Vulnerable cold (see sensitive to cold) | |
Traits
Aquatic
The elemental can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Sensitive to Cold
Whenever the greater water elemental takes cold damage, it gains vulnerable 10 against the next attack that hits it before the end of its next turn.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 1 (one creature); +23 vs. Reflex
Hit: 4d6 damage, and ongoing 15 damage (save ends).
ᗕ Surging Waves ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +23 vs. Fortitude
Hit: 5d6 + 7 damage, and the elemental slides the target 5 squares.
Minor Actions
Drowning Essence ✦ At-Will 1/round
Effect: The elemental slides each creature that has ongoing damage from its slam 4 squares.
Str 22 (+16) Dex 20 (+15) Wis 11 (+10)
Con 17 (+13) Int 5 (+7) Cha 8 (+9)
Alignment unaligned Languages understands Primordial
Published in Monster Manual 3, page(s) 83, Dungeon Magazine 215.