Forsaken Infiltrator
Medium natural humanoid (blind)
Level 27 Skirmisher XP 11000
| HP 200; Bloodied 100 | Initiative +22 |
| AC 41, Fortitude 38, Reflex 39, Will 39 | Perception+21 |
| Speed 6 | Blindsight 20 |
| Immune blinded, gaze | |
Traits
Combat Advantage
Whenever the infiltrator hits a creature granting combat advantage to it, that creature is immobilized until the end of its next turn and the infiltrator can shift 2 squares.
Punishing Response
Whenever an enemy hits the infiltrator with an opportunity attack, that enemy takes damage equal to the damage dealt by that attack plus 5 extra damage.
Standard Actions
(⚔) Khopesh (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +32 vs. AC
Hit: 4d8 + 17 damage.
(➶) Hand Crossbow (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +31 vs. AC
Hit: 4d6 + 12 damage.
⚔ Careful Attack (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +32 vs. AC
Hit: 3d8 + 15 damage, and the infiltrator gains a +2 bonus to all defenses against the target until the end of the infiltrator's next turn.
Triggered Actions
Fragment of Immortality ✦ Encounter
Trigger: The infiltrator drops to 0 hit points.
Effect (No Action): The infiltrator is removed from play until the start of its next turn. The infiltrator then appears within 5 squares of its last location with 50 hit points and without any effects on it.
Skills Bluff +27, Diplomacy +27, Insight +26, Stealth +25
Str 24 (+20) Dex 25 (+20) Wis 26 (+21)
Con 27 (+21) Int 28 (+22) Cha 29 (+22)
Alignment evil Languages Common, Supernal
Equipment: crossbow bolt x10, hand crossbow , khopesh , leather armor .
Published in Monster Manual 3, page(s) 85.