Foulspawn Warpcaller
Medium aberrant humanoid
Level 12 Controller (Leader) XP 700
| HP 126; Bloodied 63 | Initiative +9 |
| AC 26, Fortitude 24, Reflex 22, Will 24 | Perception+9 |
| Speed 6, teleport 3 | Darkvision |
Traits
☼ Droning Pipe ✦ Aura 3
Enemies within the aura gain vulnerable 5 psychic.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 3d8 + 5 damage.
(➶) Warped Sending (psychic, teleportation) ✦ At-Will
Attack: Ranged 10 (one creature); +15 vs. Fortitude
Hit: 2d8 + 5 psychic damage, and one of the warpcaller's aberrant allies within 5 squares of the target teleports to a square adjacent to the target.
⚔ Twisted Dismissal (psychic, teleportation) ✦ At-Will
Attack: Melee 1 (one enemy); +15 vs. Will
Hit: 2d8 + 5 psychic damage, and the target is immobilized (save ends). The warpcaller then teleports the target 2 squares.
✻ Warpmind Field (psychic, zone) ✦ Encounter
Attack: Area burst 2 within 5 (enemies in the burst); +15 vs. Will
Hit: 2d6 + 6 psychic damage.
Effect: The burst creates a zone that lasts until the end of the warpcaller's next turn. Any enemy that enters the zone or ends its turn there takes 10 psychic damage. In addition, any enemy within the zone can attack only targets within 3 squares of it. As a move action, the warpcaller can move the zone up to 4 squares.
Sustain Minor: The zone persists until the end of the warpcaller's next turn.
Skills Arcana +15
Str 19 (+10) Dex 16 (+9) Wis 17 (+9)
Con 22 (+12) Int 18 (+10) Cha 19 (+10)
Alignment evil Languages Deep Speech, telepathy 10
Equipment: musical pipe
Published in Monster Manual 3, page(s) 89, Dungeon Magazine 197.