Frost Giant Berserker
Large elemental humanoid (cold, giant)
Level 16 Skirmisher XP 1400
| HP 157; Bloodied 78 | Initiative +17 |
| AC 30, Fortitude 26, Reflex 29, Will 28 | Perception+14 |
| Speed 8 (ice walk) | |
| Resist 15 cold | |
Traits
Icebound Footing
When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.
Standard Actions
(⚔) Freezing Greataxe (cold, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 1d12 + 10 damage plus 2d6 cold damage.
⚔ Storm Charge (cold, weapon) ✦ At-Will
Effect: The berserker charges without provoking opportunity attacks and makes the following attack in place of a melee basic attack.
Attack: Melee 2 (one creature); +22 vs. AC
Hit: 2d12 + 12 damage.
⚔ Primordial Rage ✦ Encounter
Effect: The berserker shifts its speed and uses freezing greataxe three times during the shift, making each attack against a different target.
Move Actions
Giant Stride ✦ Recharge ⚃ ⚄ ⚅
Effect: The berserker shifts 6 squares and can move through enemies' spaces during the shift.
Skills Athletics +20
Str 19 (+12) Dex 25 (+15) Wis 22 (+14)
Con 21 (+13) Int 15 (+10) Cha 16 (+11)
Alignment evil Languages Giant
Equipment: greataxe , hide armor .
Published in Monster Manual 3, page(s) 98, Dungeon Magazine 199.