Hill Giant Avalancher
Large natural humanoid (giant)
Level 14 Skirmisher XP 1000
| HP 139; Bloodied 69 | Initiative +15 |
| AC 28, Fortitude 25, Reflex 27, Will 24 | Perception+10 |
| Speed 8 | |
Standard Actions
(⚔) Greatclub (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +19 vs. AC
Hit: 2d10 + 11 damage.
(➶) Rolling Rock (weapon) ✦ At-Will
Attack: Ranged 8 (one creature); +17 vs. Reflex
Hit: 2d10 + 4 damage, and the avalancher slides the target 4 squares and knocks it prone.
⚔ Crushing Charge (weapon) ✦ Recharge ⚃ ⚄ ⚅
Effect: The avalancher charges and makes the following attack in place of a melee basic attack.
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d10 + 11 damage, and the target falls prone.
Move Actions
Stomping Shift ✦ At-Will
Effect: The avalancher shifts 4 squares and can move through prone enemies' spaces. Each time the avalancher enters a prone enemy's space for the first time during the shift, that enemy takes 8 damage.
Skills Athletics +17
Str 21 (+12) Dex 23 (+13) Wis 17 (+10)
Con 19 (+11) Int 15 (+9) Cha 11 (+7)
Alignment chaotic evil Languages Giant
Equipment: greatclub , hide armor .
Published in Monster Manual 3, page(s) 101, Dungeon Magazine 197.