Hill Giant Avalancher - Monsters

Hill Giant Avalancher
Large natural humanoid (giant)
Level 14 Skirmisher XP 1000

HP 139; Bloodied 69Initiative +15
AC 28, Fortitude 25, Reflex 27, Will 24Perception+10
Speed 8

Standard Actions

(⚔) Greatclub (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +19 vs. AC

Hit: 2d10 + 11 damage.

(➶) Rolling Rock (weapon) ✦ At-Will

Attack: Ranged 8 (one creature); +17 vs. Reflex

Hit: 2d10 + 4 damage, and the avalancher slides the target 4 squares and knocks it prone.

Crushing Charge (weapon) ✦ Recharge ⚃ ⚄ ⚅

Effect: The avalancher charges and makes the following attack in place of a melee basic attack.

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d10 + 11 damage, and the target falls prone.

Move Actions

Stomping ShiftAt-Will

Effect: The avalancher shifts 4 squares and can move through prone enemies' spaces. Each time the avalancher enters a prone enemy's space for the first time during the shift, that enemy takes 8 damage.

Skills Athletics +17
Str 21 (+12)                Dex 23 (+13)                Wis 17 (+10)
Con 19 (+11)                Int 15 (+9)                Cha 11 (+7)

Alignment chaotic evil        Languages Giant
Equipment: greatclub , hide armor .

Published in Monster Manual 3, page(s) 101, Dungeon Magazine 197.