Gremlin Deceiver
Small fey humanoid
Level 5 Controller XP 200
| HP 63; Bloodied 31 | Initiative +4 |
| AC 19, Fortitude 16, Reflex 18, Will 17 | Perception+10 |
| Speed 6 | Low-light vision |
Traits
☼ Sabotaging Presence ✦ Aura 5
Enemies within the aura take a -5 penalty to skill checks.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.
✻ Befuddling Burst (charm, psychic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +8 vs. Will
Hit: 1d8 + 5 psychic damage, and the target cannot shift or stand up (save ends).
Miss: The target cannot shift or stand up until the end of its next turn.
Minor Actions
➶ Slip Up ✦ At-Will 1/round
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The target falls prone.
Triggered Actions
Gremlin Tactics ✦ At-Will
Trigger: An enemy adjacent to the deceiver misses it with a melee attack.
Effect (Immediate Reaction): The deceiver swaps positions with the triggering enemy.
Skills Bluff +8, Stealth +9, Thievery +9
Str 12 (+3) Dex 15 (+4) Wis 16 (+5)
Con 15 (+4) Int 18 (+6) Cha 13 (+3)
Alignment chaotic evil Languages Common, Elven, Goblin
Published in Monster Manual 3, page(s) 106, Dungeon Magazine 185.