Gremlin Skulker - Monsters

Gremlin Skulker
Small fey humanoid
Level 7 Lurker XP 300

HP 64; Bloodied 32Initiative +11
AC 21, Fortitude 18, Reflex 21, Will 18Perception+6
Speed 6Low-light vision

Traits

Sabotaging PresenceAura 5

Enemies within the aura take a -5 penalty to skill checks.

Shadow Sneak (illusion)

While adjacent to any enemy, the skulker is invisible.

Opportunistic Advantage

The skulker deals 2d6 extra damage with opportunity attacks.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 4 damage. If the target moves away from the skulker before the end of its next turn, the target falls prone at the end of its move.

Triggered Actions

Gremlin TacticsAt-Will

Trigger: An enemy adjacent to the skulker misses it with a melee attack.

Effect (Immediate Reaction): The skulker swaps positions with the triggering enemy.

Shadow SkulkEncounter

Trigger: An enemy adjacent to the skulker moves.

Effect (Immediate Reaction): The skulker shifts 6 squares, moving with the triggering enemy as it completes the move. The skulker remains adjacent to the enemy during the move and must end the shift adjacent to the enemy.

Skills Stealth +12, Thievery +12
Str 13 (+4)                Dex 19 (+7)                Wis 17 (+6)
Con 16 (+6)                Int 16 (+6)                Cha 14 (+5)

Alignment chaotic evil        Languages Common, Elven, Goblin

Published in Monster Manual 3, page(s) 107, Dungeon Magazine 185, Dungeon Magazine 214.