Gremlin Conniver - Monsters

Gremlin Conniver
Small fey humanoid
Level 17 Controller XP 1600

HP 162; Bloodied 81Initiative +13
AC 31, Fortitude 28, Reflex 31, Will 29Perception+18
Speed 6Low-light vision

Standard Actions

(⚔) Claw (teleportation) ✦ At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 4d6 + 10 damage, and the conniver teleports the target 5 squares.

Connive (charm) ✦ At-Will

Attack: Ranged 10 (one creature); +20 vs. Will

Hit: The target is dominated (save ends). The conniver can have only one creature dominated at a time.

Minor Actions

Beguiling Fog ✦ Recharge ⚅

Attack: Area burst 2 within 10 (enemies in the burst); +20 vs. Will

Hit: The target is dazed (save ends).

Miss: The target is dazed until the end of its next turn.

Triggered Actions

Gremlin TacticsAt-Will

Trigger: An enemy adjacent to the conniver misses it with a melee attack.

Effect (Immediate Reaction): The conniver swaps positions with the triggering enemy.

Skills Bluff +16, Stealth +18, Thievery +18
Str 15 (+10)                Dex 21 (+13)                Wis 20 (+13)
Con 18 (+12)                Int 24 (+15)                Cha 17 (+11)

Alignment chaotic evil        Languages Common, Elven, Goblin

Published in Monster Manual 3, page(s) 107.