Gremlin Conniver
Small fey humanoid
Level 17 Controller XP 1600
| HP 162; Bloodied 81 | Initiative +13 |
| AC 31, Fortitude 28, Reflex 31, Will 29 | Perception+18 |
| Speed 6 | Low-light vision |
Standard Actions
(⚔) Claw (teleportation) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 4d6 + 10 damage, and the conniver teleports the target 5 squares.
➶ Connive (charm) ✦ At-Will
Attack: Ranged 10 (one creature); +20 vs. Will
Hit: The target is dominated (save ends). The conniver can have only one creature dominated at a time.
Minor Actions
✻ Beguiling Fog ✦ Recharge ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +20 vs. Will
Hit: The target is dazed (save ends).
Miss: The target is dazed until the end of its next turn.
Triggered Actions
Gremlin Tactics ✦ At-Will
Trigger: An enemy adjacent to the conniver misses it with a melee attack.
Effect (Immediate Reaction): The conniver swaps positions with the triggering enemy.
Skills Bluff +16, Stealth +18, Thievery +18
Str 15 (+10) Dex 21 (+13) Wis 20 (+13)
Con 18 (+12) Int 24 (+15) Cha 17 (+11)
Alignment chaotic evil Languages Common, Elven, Goblin
Published in Monster Manual 3, page(s) 107.