Howler Terror Incarnate
Large shadow magical beast
Level 22 Lurker XP 4,150
| HP 155; Bloodied 77 | Initiative +22 |
| AC 36, Fortitude 34, Reflex 34, Will 35 | Perception+16 |
| Speed 8, fly 6 | Darkvision |
Traits
☼ Terror Incarnate (fear, psychic) ✦ Aura 3
Any enemy that starts and ends its turn within the aura takes 10 psychic damage.
Shadow Spines (necrotic)
Whenever a creature adjacent to the terror incarnate misses it or its rider with a melee attack, that creature takes 15 necrotic damage.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +27 vs. AC
Hit: 2d8 + 7 damage.
⚔ Shadow of Terror (charm, psychic) ✦ At-Will
Attack: Melee 1 (one creature that cannot see the terror incarnate and has not yet been dominated by it during this encounter); +25 vs. Will
Hit: The target is dominated and its at-will attacks deal 1d8 extra psychic damage and target Will (save ends; the target takes a -4 penalty to the saving throw; the effect ends if the target takes radiant damage). Until the effect ends, the howler is removed from play. When the effect ends, the howler appears in the unoccupied space nearest to the target.
Aftereffect: The target is dazed (save ends).
ᗕ Death Howl (fear, psychic) ✦ Encounter
Attack: Close blast 5 (enemies in the blast that cannot see the terror incarnate); +25 vs. Will
Hit: 3d8 + 5 psychic damage, and the target is dazed (save ends).
Move Actions
Shadow Lope (illusion) ✦ Recharge ⚃ ⚄ ⚅
Effect: The terror incarnate becomes invisible and can move its speed. It remains invisible until the end of its next turn.
Skills Stealth +23
Str 18 (+15) Dex 24 (+18) Wis 20 (+16)
Con 17 (+14) Int 14 (+13) Cha 23 (+17)
Alignment evil Languages Abyssal, Giant
Published in Monster Manual 3, page(s) 111.