Imix - Monsters

Imix
Huge elemental humanoid (fire, primordial)
Level 32 Solo Controller XP 135000

HP 1140; Bloodied 570Initiative +27
AC 47, Fortitude 42, Reflex 45, Will 44Perception+29
Speed 10, fly 8 (hover)Darkvision
Immune disease, fire
Saving Throws +5; Action Points 3

Traits

Withering FlamesAura 5

Enemies within the aura do not benefit from fire resistance.

Standard Actions

(⚔) Blazing Blade (fire, weapon) ✦ At-Will

Attack: Melee 3 (one creature); +37 vs. AC

Hit: 2d10 + 9 fire damage, and ongoing 20 fire damage (save ends).

Blazing ArcAt-Will

Effect: Imix uses blazing blade against each enemy within reach.

Volcanic Circle (fire, zone) ✦ At-Will

Effect: Imix reduces a fire grue within 10 squares of him to 0 hit points and makes the following attack centered on the grue.

Attack: Close burst 1 (creatures in the burst); +35 vs. Reflex

Hit: 6d6 + 19 fire damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 20 fire damage.

Servants of Elemental Fire (fire) (fire) ✦ Recharge when no fire grue is within 10 squares of Imix at the start of his turn

Effect: Imix creates four fire grues, or six while Imix is bloodied, each in an unoccupied square within 10 squares of him. The grues cannot take actions. Any creature that starts its turn adjacent to one or more grues takes 15 fire damage. The grues have defenses equal to Imix's and 1 hit point each. A missed attack never damages a grue. Each grue lasts until the end of the encounter or until Imix ends his turn more than 10 squares from it. As a minor action, Imix can move each grue up to 6 squares.

Minor Actions

Blinding Flare (fire) ✦ Recharge when first bloodied

Attack: Close burst 10 (enemies adjacent to fire grues); +35 vs. Fortitude

Hit: 3d6 + 10 fire damage, and the target is blinded (save ends).

Miss: Half damage, and the target takes a -2 penalty to attack rolls until the end of Imix's next turn.

Hungry Flames (fire) ✦ Encounter

Attack: Close burst 10 (enemies taking ongoing fire damage); +35 vs. Fortitude

Hit: The target is weakened (save ends). Each creature adjacent to at least one target takes 10 fire damage.

Triggered Actions

Demand FocusAt-Will

Trigger: An enemy willingly moves away from a fire grue without shifting.

Attack (Opportunity Action): Close burst 10 (the triggering enemy in the burst); +35 vs. Will

Hit: The target is dazed until the end of its next turn.

Formed of Fire (fire) ✦ At-Will

Trigger: An enemy misses Imix with a melee attack.

Effect (Immediate Reaction): The triggering enemy and each of its adjacent allies take 10 fire damage.

Eternal ResilienceAt-Will

Trigger: Imix is affected by an effect that a save can end.

Effect (No Action): Imix makes a saving throw against the effect.

Skills Arcana +31, Bluff +30, Intimidate +30, Religion +31
Str 23 (+22)                Dex 33 (+27)                Wis 26 (+24)
Con 21 (+21)                Int 30 (+26)                Cha 28 (+25)

Alignment chaotic evil        Languages Primordial
Equipment: greatsword .

Published in Monster Manual 3, page(s) 113.