Intellect Predator - Monsters

Intellect Predator
Medium aberrant magical beast (blind)
Level 14 Controller XP 1000

HP 140; Bloodied 70Initiative +12
AC 25, Fortitude 26, Reflex 23, Will 27Perception+18
Speed 8Blindsight 10
Immune blinded, gaze effects

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 4d6 + 8 damage.

Body Thief (charm, psychic) ✦ At-Will

Attack: Melee 1 (one stunned creature); +17 vs. Will

Hit: 2d6 + 6 psychic damage, and the target is dominated (save ends; the target takes a -2 penalty to the saving throw). While the target is dominated by the predator, the predator occupies the target's space and cannot be targeted or take damage. The predator cannot use claw while the target is dominated. When the target saves, the predator appears in the unoccupied space nearest to the target.

    Aftereffect: The target is dazed (save ends).

Thought Lance ✦ Recharge ⚄ ⚅

Attack: Ranged 10 (one creature); +17 vs. Will

Hit: The target is stunned until the end of the predator's next turn.

Mind Shock (psychic) ✦ Encounter

Attack: Close burst 5 (enemies in the burst); +17 vs. Will

Hit: 1d6 + 6 psychic damage, and the target is dazed (save ends). In addition, the predator slides the target 1 square.

Minor Actions

Puppet Master (charm) ✦ At-Will 1/round

Effect: The predator causes the creature dominated by its body thief power to take a move action or a minor action.

Triggered Actions

Mind's ResilienceAt-Will

Trigger: The predator takes damage while subject to an effect that a save can end.

Effect (No Action): The predator makes a saving throw.

Skills Stealth +17
Str 16 (+10)                Dex 20 (+12)                Wis 16 (+10)
Con 20 (+12)                Int 8 (+6)                Cha 22 (+13)

Alignment chaotic evil        Languages telepathy 10

Published in Monster Manual 3, page(s) 119, Dungeon Magazine 201.