Jackalwere Bravo - Monsters

Jackalwere Bravo
Medium natural humanoid (shapechanger)
Level 3 Brute XP 150

HP 56; Bloodied 28Initiative +3
AC 15, Fortitude 16, Reflex 15, Will 14Perception+1
Speed 6

Traits

Bravo's Fury

The bravo's attacks deal 1d6 extra damage against dazed, helpless, or prone creatures.

Standard Actions

(⚔) BiteAt-Will

Requirement: The bravo must be in jackal form.

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 2 damage, and the target falls prone.

(⚔) Falchion (weapon) ✦ At-Will

Requirement: The bravo must be in human form.

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 4d4 + 4 damage. If the bravo scores a critical hit, this attack instead deals 2d4 + 20 damage.

Howling FrenzyRecharge when first bloodied

Effect: The bravo uses bite twice. If both attacks hit the same target, the target is dazed until the end of the bravo's next turn.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The bravo alters its physical form to appear as a Medium jackal or a human until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual's form, the bravo must have seen that individual. Other creatures can make a DC 26 Insight check to discern that either form is a disguise.

Skills Athletics +9, Bluff +8, Stealth +8
Str 17 (+4)                Dex 15 (+3)                Wis 11 (+1)
Con 16 (+4)                Int 10 (+1)                Cha 14 (+3)

Alignment evil        Languages Common
Equipment: falchion .

Published in Monster Manual 3, page(s) 120.