Jackalwere Harrier - Monsters

Jackalwere Harrier
Medium natural humanoid (shapechanger)
Level 3 Minion Soldier XP 38

HP 1; a missed attack never damages a minion.Initiative +5
AC 19, Fortitude 16, Reflex 17, Will 14Perception+1
Speed 6

Traits

Combat Advantage

Whenever the harrier hits a creature granting combat advantage to it, that creature falls prone.

Standard Actions

(⚔) BiteAt-Will

Requirement: The harrier must be in jackal form.

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 5 damage.

(⚔) Dagger (weapon) ✦ At-Will

Requirement: The harrier must be in human form.

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 3 damage, and the target grants combat advantage to the next attack made against it before the start of the harrier's next turn.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The harrier alters its physical form to appear as a Medium jackal or a human until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual's form, the harrier must have seen that individual. Other creatures can make a DC 26 Insight check to discern that either form is a disguise.

Skills Athletics +9, Stealth +8
Str 17 (+4)                Dex 15 (+3)                Wis 11 (+1)
Con 14 (+3)                Int 10 (+1)                Cha 14 (+3)

Alignment evil        Languages Common
Equipment: dagger .

Published in Monster Manual 3, page(s) 121.