Jackalwere Harrier
Medium natural humanoid (shapechanger)
Level 3 Minion Soldier XP 38
| HP 1; a missed attack never damages a minion. | Initiative +5 |
| AC 19, Fortitude 16, Reflex 17, Will 14 | Perception+1 |
| Speed 6 | |
Traits
Combat Advantage
Whenever the harrier hits a creature granting combat advantage to it, that creature falls prone.
Standard Actions
(⚔) Bite ✦ At-Will
Requirement: The harrier must be in jackal form.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 5 damage.
(⚔) Dagger (weapon) ✦ At-Will
Requirement: The harrier must be in human form.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 3 damage, and the target grants combat advantage to the next attack made against it before the start of the harrier's next turn.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The harrier alters its physical form to appear as a Medium jackal or a human until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual's form, the harrier must have seen that individual. Other creatures can make a DC 26 Insight check to discern that either form is a disguise.
Skills Athletics +9, Stealth +8
Str 17 (+4) Dex 15 (+3) Wis 11 (+1)
Con 14 (+3) Int 10 (+1) Cha 14 (+3)
Alignment evil Languages Common
Equipment: dagger .
Published in Monster Manual 3, page(s) 121.