Jackalwere Deceiver - Monsters

Jackalwere Deceiver
Medium natural humanoid (shapechanger)
Level 4 Controller XP 175

HP 54; Bloodied 27Initiative +5
AC 18, Fortitude 15, Reflex 16, Will 16Perception+3
Speed 6

Standard Actions

(⚔) BiteAt-Will

Requirement: The deceiver must be in jackal form.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d6 + 4 damage, and the target falls prone.

(⚔) Short Sword (weapon) ✦ At-Will

Requirement: The deceiver must be in human form.

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage.

Vicious Howl (thunder) ✦ At-Will

Requirement: The deceiver must be in jackal form.

Attack: Close blast 3 (enemies in the blast); +7 vs. Fortitude

Hit: 1d6 + 3 thunder damage, and the target falls prone.

Gaze of Sleep (sleep) ✦ Recharge ⚄ ⚅

Attack: Ranged 5 (one creature); +7 vs. Will

Hit: The target falls unconscious (save ends). Whenever the target takes damage, it can make a saving throw against the effect.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The deceiver alters its physical form to appear as a Medium jackal or a human until it uses change shape again or until it drops to 0 hit points. The creature retains its statistics in its new form. Its clothing, armor, and other possessions do not change. To assume a specific individual's form, the deceiver must have seen that individual. Other creatures can make a DC 26 Insight check to discern that either form is a disguise.

Skills Bluff +10, Diplomacy +10, Insight +8, Streetwise +10
Str 15 (+4)                Dex 17 (+5)                Wis 13 (+3)
Con 14 (+4)                Int 14 (+4)                Cha 16 (+5)

Alignment evil        Languages Common
Equipment: short sword .

Published in Monster Manual 3, page(s) 121, Halls of Undermountain, page(s) 96.