Sea Kraken
Gargantuan aberrant magical beast (aquatic)
Level 10 Solo Soldier XP 2500
| HP 432; Bloodied 216 | Initiative +13 |
| AC 24, Fortitude 26, Reflex 22, Will 22 | Perception+15 |
| Speed 6, swim 10 | Darkvision |
| Saving Throws +5; Action Points 2 | |
Traits
Aquatic
The sea kraken can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Threatening Reach
The sea kraken can make opportunity attacks against all enemies within 3 squares of it.
Standard Actions
(⚔) Crushing Tentacles ✦ At-Will
Attack: Melee 3 (one creature); +15 vs. AC
Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.
Sustain Minor: The kraken sustains all its grabs, and each creature grabbed by the kraken takes 5 damage.
⚔ Devourer of Ships ✦ At-Will
Attack: Melee 3 (one vehicle); +13 vs. Fortitude
Hit: 2d10 + 10 damage, and the target is restrained while the kraken remains within 3 squares of it. While restrained by this power, the vehicle takes 20 damage at the start of the kraken's turn. The pilot of the vehicle can spend a standard action to give the vehicle a saving throw. On a save, the vehicle is no longer restrained.
⚔ Coils of Doom ✦ At-Will
Effect: The kraken uses crushing tentacles twice and devourer of ships once.
Wavewrack (zone) ✦ Encounter
Effect: The kraken creates a zone in a close burst 3 that lasts until the end of the encounter. The zone is difficult terrain. Any creature that starts its turn within the zone takes 5 damage and is slid 2 squares. Once per round as a minor action, the kraken can move the zone up to 3 squares.
Minor Actions
⚔ Fatal Plunge ✦ At-Will
Attack: Melee 1 (one creature grabbed by the kraken); +13 vs. Fortitude
Hit: 1d8 + 5 damage, and the kraken slides the target 3 squares.
⚔ Fling ✦ At-Will
Effect: The kraken slides a creature grabbed by it 5 squares to a square adjacent to a creature. The grab ends, and the kraken makes the following melee attack against both creatures.
Attack: Melee 6 (two creatures); +13 vs. Fortitude
Hit: 1d8 + 5 damage, and the target falls prone.
➶ Venom Bolt (poison) ✦ At-Will 1/round
Attack: Ranged 10 (one creature); +13 vs. Fortitude
Hit: 2d8 + 4 poison damage, and the target is blinded (save ends).
Triggered Actions
Vengeful Constriction ✦ At-Will
Trigger: A creature grabbed by the kraken deals damage to it.
Effect (Immediate Reaction): Each creature grabbed by the kraken takes 5 damage.
Str 23 (+11) Dex 22 (+11) Wis 20 (+10)
Con 20 (+10) Int 18 (+9) Cha 19 (+9)
Alignment chaotic evil Languages telepathy 20
Published in Monster Manual 3, page(s) 122.