Sea Kraken - Monsters

Sea Kraken
Gargantuan aberrant magical beast (aquatic)
Level 10 Solo Soldier XP 2500

HP 432; Bloodied 216Initiative +13
AC 24, Fortitude 26, Reflex 22, Will 22Perception+15
Speed 6, swim 10Darkvision
Saving Throws +5; Action Points 2

Traits

Aquatic

The sea kraken can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Threatening Reach

The sea kraken can make opportunity attacks against all enemies within 3 squares of it.

Standard Actions

(⚔) Crushing TentaclesAt-Will

Attack: Melee 3 (one creature); +15 vs. AC

Hit: 2d8 + 5 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.

    Sustain Minor: The kraken sustains all its grabs, and each creature grabbed by the kraken takes 5 damage.

Devourer of ShipsAt-Will

Attack: Melee 3 (one vehicle); +13 vs. Fortitude

Hit: 2d10 + 10 damage, and the target is restrained while the kraken remains within 3 squares of it. While restrained by this power, the vehicle takes 20 damage at the start of the kraken's turn. The pilot of the vehicle can spend a standard action to give the vehicle a saving throw. On a save, the vehicle is no longer restrained.

Coils of DoomAt-Will

Effect: The kraken uses crushing tentacles twice and devourer of ships once.

Wavewrack (zone) ✦ Encounter

Effect: The kraken creates a zone in a close burst 3 that lasts until the end of the encounter. The zone is difficult terrain. Any creature that starts its turn within the zone takes 5 damage and is slid 2 squares. Once per round as a minor action, the kraken can move the zone up to 3 squares.

Minor Actions

Fatal PlungeAt-Will

Attack: Melee 1 (one creature grabbed by the kraken); +13 vs. Fortitude

Hit: 1d8 + 5 damage, and the kraken slides the target 3 squares.

FlingAt-Will

Effect: The kraken slides a creature grabbed by it 5 squares to a square adjacent to a creature. The grab ends, and the kraken makes the following melee attack against both creatures.

Attack: Melee 6 (two creatures); +13 vs. Fortitude

Hit: 1d8 + 5 damage, and the target falls prone.

Venom Bolt (poison) ✦ At-Will 1/round

Attack: Ranged 10 (one creature); +13 vs. Fortitude

Hit: 2d8 + 4 poison damage, and the target is blinded (save ends).

Triggered Actions

Vengeful ConstrictionAt-Will

Trigger: A creature grabbed by the kraken deals damage to it.

Effect (Immediate Reaction): Each creature grabbed by the kraken takes 5 damage.

Str 23 (+11)                Dex 22 (+11)                Wis 20 (+10)
Con 20 (+10)                Int 18 (+9)                Cha 19 (+9)

Alignment chaotic evil        Languages telepathy 20

Published in Monster Manual 3, page(s) 122.