Astral Kraken
Gargantuan aberrant magical beast
Level 25 Solo Controller XP 35000
| HP 928; Bloodied 464 | Initiative +19 |
| AC 39, Fortitude 41, Reflex 37, Will 39 | Perception+24 |
| Speed fly 10 (hover) | Blindsight 20 |
| Saving Throws +5; Action Points 2 | |
Traits
Threatening Reach
The astral kraken can make opportunity attacks against all enemies within 4 squares of it.
Standard Actions
(⚔) Tentacles from Beyond (psychic) ✦ At-Will
Attack: Melee 4 (one creature); +30 vs. AC
Hit: 3d8 + 9 damage, and the kraken grabs the target. The kraken can grab up to eight creatures at one time.
Sustain Minor: The kraken sustains all its grabs, and each creature grabbed by the kraken takes 15 psychic damage.
⚔ Absorb Psyche (psychic) ✦ At-Will
Attack: Melee 4 (each creature grabbed by the kraken); +28 vs. Will
Hit: 2d8 + 9 psychic damage, and until the end of the encounter, the kraken gains a +5 bonus to attack rolls with touch of madness against the target.
⚔ Devourer of Ships ✦ At-Will
Attack: Melee 4 (one vehicle); +28 vs. Fortitude
Hit: 2d10 + 10 damage, and the target is restrained while the kraken remains within 4 squares of it. While restrained by this power, the vehicle takes 20 damage at the start of the kraken's turn. The pilot of the vehicle can spend a standard action to give the vehicle a saving throw. On a save, the vehicle is no longer restrained.
⚔ Touch of Madness ✦ At-Will
Attack: Melee 4 (one creature); +28 vs. Will
Hit: The target uses its highest-level encounter attack power against a creature or creatures of the kraken's choice. This use of the power does not expend it. The target uses the power even if the power has been expended.
Minor Actions
ᗕ Nullifying Pulse ✦ Recharge ⚄ ⚅
Attack: Close blast 4 (enemies in the blast); +28 vs. Will
Hit: The target is dazed (save ends).
Triggered Actions
ᗕ Psychic Scream (psychic) ✦ Encounter
Trigger: The kraken is first bloodied.
Attack (No Action): Close burst 10 (enemies in the burst); +28 vs. Will
Hit: 4d10 + 9 psychic damage, and the target is stunned (save ends).
Miss: Half damage, and the target is dazed (save ends).
ᗕ Behold the Horror (charm, psychic) ✦ At-Will
Trigger: An enemy misses the kraken.
Attack (Immediate Reaction): Close burst 10 (the triggering enemy in the burst); +28 vs. Will
Hit: 3d8 + 9 psychic damage, and the target is dominated until the end of its next turn.
Skills Stealth +26
Str 28 (+21) Dex 25 (+19) Wis 25 (+19)
Con 24 (+19) Int 27 (+20) Cha 28 (+21)
Alignment chaotic evil Languages telepathy 20
Published in Monster Manual 3, page(s) 123.