Young Green Dragon - Monsters

Young Green Dragon
Large natural magical beast (dragon)
Level 5 Solo Skirmisher XP 1000

HP 252; Bloodied 126Initiative +9
AC 19, Fortitude 17, Reflex 19, Will 17Perception+10
Speed 8 (forest walk), fly 10Darkvision
Resist 10 poison
Saving Throws +5; Action Points 2

Traits

Poisonous Wounds (poison) ✦ Aura 1

While the dragon is bloodied, any enemy that ends its turn in the aura takes ongoing 5 poison damage (save ends), or ongoing 10 poison damage (save ends) if that enemy is bloodied.

Action Recovery

Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.

Instinctive Flyby

On an initiative of 10 + its initiative check, the dragon can use a free action to use flyby attack. During the movement from flyby attack, the dragon gains a +4 bonus to all defenses against opportunity attacks. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.

Standard Actions

(⚔) Bite (poison) ✦ At-Will

Attack: Melee 2 (one creature); +10 vs. AC

Hit: 2d10 + 4 damage, and ongoing 5 poison damage (save ends).

Miss: 5 poison damage.

ClawAt-Will

Attack: Melee 2 (one or two creatures); +10 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature

Hit: 2d8 + 4 damage, and the dragon shifts up to 2 squares.

Breath Weapon (poison) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +8 vs. Fortitude

Hit: 2d10 + 3 poison damage, and the target is slowed and takes ongoing 5 poison damage (save ends both).

    Aftereffect: The target is slowed (save ends).

⚔ ᗕ Flyby Attack ✦ Recharge ⚄ ⚅

Effect: The dragon flies up to its speed, ignoring slowing effects during the movement. The dragon can use bite or breath weapon (if the power is recharged) at any point during the move.

Minor Actions

Luring Glare (charm) ✦ At-Will

Attack: Close blast 10 (one creature in the blast); +8 vs. Will

Hit: The dragon slides the target up to 3 squares.

Triggered Actions

Bloodied BreathEncounter

Trigger: The dragon is first bloodied.

Effect (Free Action): Breath weapon recharges, and the dragon uses it.

Skills Bluff +10, Insight +10, Stealth +12
Str 17 (+5)                Dex 20 (+7)                Wis 16 (+5)
Con 15 (+4)                Int 15 (+4)                Cha 17 (+5)

Alignment evil        Languages Common, Draconic

Published in Monster Manual, page(s) 80, H2 Thunderspire Labyrinth, page(s) 50, Monster Vault, page(s) 69.