Meazel Hunter - Monsters

Meazel Hunter
Medium natural humanoid
Level 12 Artillery XP 700

HP 88; Bloodied 44Initiative +11
AC 24, Fortitude 23, Reflex 25, Will 25Perception+14
Speed 6, climb 6Darkvision
Immune disease

Traits

Wretched Curse of BaalzebulAura 1

Any enemy that starts its turn within the aura is affected by the curse of Baalzebul until the end of its next turn. While a creature is affected by the curse of Baalzebul, it takes a -2 penalty to all defenses and gains vulnerable 5 to all damage. In addition, any ally of that creature that starts its turn adjacent to the cursed creature becomes affected by the curse of Baalzebul until the end of its next turn. Multiple curses do not stack.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d8 + 5 damage.

(➶) Longbow (poison, weapon) ✦ At-Will

Attack: Ranged 20/40 (one creature); +19 vs. AC

Hit: 2d8 + 5 poison damage, and the target is slowed until the end of the hunter's next turn.

Distracting Shot (weapon) ✦ At-Will

Requirement: The hunter must be wielding a ranged weapon.

Attack: Ranged 20/40 (one creature); +17 vs. Will

Hit: 2d8 + 5 damage, and the target grants combat advantage until the end of the hunter's next turn.

Plague-Tainted Shot (necrotic, weapon) ✦ Encounter

Requirement: The hunter must be wielding a ranged weapon.

Attack: Ranged 20/40 (one creature); +17 vs. Fortitude

Hit: 2d8 + 5 damage, and ongoing 10 necrotic damage (save ends). Until the target saves, any ally of the target that starts its turn adjacent to the target takes 10 necrotic damage.

Skills Stealth +16
Str 15 (+8)                Dex 20 (+11)                Wis 17 (+9)
Con 10 (+6)                Int 11 (+6)                Cha 10 (+6)

Alignment chaotic evil        Languages Common
Equipment: arrow x40, longbow , spear .

Published in Monster Manual 3, page(s) 131.