Meazel Hunter
Medium natural humanoid
Level 12 Artillery XP 700
| HP 88; Bloodied 44 | Initiative +11 |
| AC 24, Fortitude 23, Reflex 25, Will 25 | Perception+14 |
| Speed 6, climb 6 | Darkvision |
| Immune disease | |
Traits
☼ Wretched Curse of Baalzebul ✦ Aura 1
Any enemy that starts its turn within the aura is affected by the curse of Baalzebul until the end of its next turn. While a creature is affected by the curse of Baalzebul, it takes a -2 penalty to all defenses and gains vulnerable 5 to all damage. In addition, any ally of that creature that starts its turn adjacent to the cursed creature becomes affected by the curse of Baalzebul until the end of its next turn. Multiple curses do not stack.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d8 + 5 damage.
(➶) Longbow (poison, weapon) ✦ At-Will
Attack: Ranged 20/40 (one creature); +19 vs. AC
Hit: 2d8 + 5 poison damage, and the target is slowed until the end of the hunter's next turn.
➶ Distracting Shot (weapon) ✦ At-Will
Requirement: The hunter must be wielding a ranged weapon.
Attack: Ranged 20/40 (one creature); +17 vs. Will
Hit: 2d8 + 5 damage, and the target grants combat advantage until the end of the hunter's next turn.
➶ Plague-Tainted Shot (necrotic, weapon) ✦ Encounter
Requirement: The hunter must be wielding a ranged weapon.
Attack: Ranged 20/40 (one creature); +17 vs. Fortitude
Hit: 2d8 + 5 damage, and ongoing 10 necrotic damage (save ends). Until the target saves, any ally of the target that starts its turn adjacent to the target takes 10 necrotic damage.
Skills Stealth +16
Str 15 (+8) Dex 20 (+11) Wis 17 (+9)
Con 10 (+6) Int 11 (+6) Cha 10 (+6)
Alignment chaotic evil Languages Common
Equipment: arrow x40, longbow , spear .
Published in Monster Manual 3, page(s) 131.