Meazel Strangler - Monsters

Meazel Strangler
Medium natural humanoid
Level 13 Controller XP 800

HP 125; Bloodied 62Initiative +11
AC 27, Fortitude 24, Reflex 26, Will 24Perception+9
Speed 6Darkvision
Immune disease

Traits

Wretched Curse of BaalzebulAura 1

Any enemy that starts its turn within the aura is affected by the curse of Baalzebul until the end of its next turn. While a creature is affected by the curse of Baalzebul, it takes a -2 penalty to all defenses and gains vulnerable 5 to all damage. In addition, any ally of that creature that starts its turn adjacent to the cursed creature becomes affected by the curse of Baalzebul until the end of its next turn. Multiple curses do not stack.

Standard Actions

(⚔) Short Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d6 + 10 damage.

Garrote (weapon) ✦ At-Will

Requirement: The strangler must not have a creature grabbed.

Attack: Melee 1 (one creature granting combat advantage to the strangler); +16 vs. Reflex

Hit: 1d10 + 5 damage, and the strangler grabs the target.

    Sustain Standard: The strangler sustains the grab, and the target takes 3d10 + 5 damage.

Plague Touch (necrotic) ✦ Encounter

Attack: Melee 1 (one creature); +16 vs. Fortitude

Hit: 2d6 + 5 damage, and the target is blinded and takes ongoing 5 necrotic damage (save ends both).

Move Actions

Drag to the FeastAt-Will

Effect: The strangler moves its speed, pulling a creature it has grabbed with it. In addition, the creature remains grabbed, and the strangler does not provoke an opportunity attack from the grabbed creature. Any opportunity attacks against the strangler for this movement that miss the meazel instead hit the grabbed creature.

Skills Athletics +14, Stealth +16, Thievery +16
Str 16 (+9)                Dex 20 (+11)                Wis 16 (+9)
Con 13 (+7)                Int 11 (+6)                Cha 11 (+6)

Alignment chaotic evil        Languages Common
Equipment: garrote , leather armor , short sword .

Published in Monster Manual 3, page(s) 131.