Meazel Strangler
Medium natural humanoid
Level 13 Controller XP 800
| HP 125; Bloodied 62 | Initiative +11 |
| AC 27, Fortitude 24, Reflex 26, Will 24 | Perception+9 |
| Speed 6 | Darkvision |
| Immune disease | |
Traits
☼ Wretched Curse of Baalzebul ✦ Aura 1
Any enemy that starts its turn within the aura is affected by the curse of Baalzebul until the end of its next turn. While a creature is affected by the curse of Baalzebul, it takes a -2 penalty to all defenses and gains vulnerable 5 to all damage. In addition, any ally of that creature that starts its turn adjacent to the cursed creature becomes affected by the curse of Baalzebul until the end of its next turn. Multiple curses do not stack.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d6 + 10 damage.
⚔ Garrote (weapon) ✦ At-Will
Requirement: The strangler must not have a creature grabbed.
Attack: Melee 1 (one creature granting combat advantage to the strangler); +16 vs. Reflex
Hit: 1d10 + 5 damage, and the strangler grabs the target.
Sustain Standard: The strangler sustains the grab, and the target takes 3d10 + 5 damage.
⚔ Plague Touch (necrotic) ✦ Encounter
Attack: Melee 1 (one creature); +16 vs. Fortitude
Hit: 2d6 + 5 damage, and the target is blinded and takes ongoing 5 necrotic damage (save ends both).
Move Actions
Drag to the Feast ✦ At-Will
Effect: The strangler moves its speed, pulling a creature it has grabbed with it. In addition, the creature remains grabbed, and the strangler does not provoke an opportunity attack from the grabbed creature. Any opportunity attacks against the strangler for this movement that miss the meazel instead hit the grabbed creature.
Skills Athletics +14, Stealth +16, Thievery +16
Str 16 (+9) Dex 20 (+11) Wis 16 (+9)
Con 13 (+7) Int 11 (+6) Cha 11 (+6)
Alignment chaotic evil Languages Common
Equipment: garrote , leather armor , short sword .
Published in Monster Manual 3, page(s) 131.