Young Red Dragon
Large natural magical beast (dragon)
Level 7 Solo Soldier XP 1500
| HP 332; Bloodied 166 | Initiative +8 |
| AC 23, Fortitude 21, Reflex 18, Will 18 | Perception+11 |
| Speed 6, fly 8 | Darkvision |
| Resist 15 fire | |
| Saving Throws +5; Action Points 2 | |
Traits
Action Recovery
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Instinctive Assault
On an initiative of 10 + its initiative check, the dragon can use a free action to use bite or claw. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.
Standard Actions
(⚔) Bite (fire) ✦ At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d10 + 6 damage. The target is grabbed and takes ongoing 5 fire damage, or ongoing 10 fire damage if the dragon is bloodied, until the grab ends (escape DC 19).
⚔ Claw ✦ At-Will
Attack: Melee 2 (one or two creatures); +12 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature
Hit: 2d8 + 5 damage, and the dragon grabs the target (escape DC 16) if it has fewer than two creatures grabbed.
ᗕ Breath Weapon (fire) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (creatures in the blast); +10 vs. Reflex
Hit: 2d12 + 7 fire damage, or 2d12 + 17 fire damage while the dragon is bloodied.
Miss: Half damage.
Triggered Actions
⚔ Tail Strike ✦ At-Will
Trigger: An enemy leaves a square within 2 squares of the dragon.
Attack (Immediate Reaction): Melee 3 (the triggering enemy); +10 vs. Reflex
Hit: 1d6 + 5 damage, and the target falls prone.
ᗕ Bloodied Breath ✦ Encounter
Trigger: The dragon is first bloodied.
Effect (Free Action): Breath weapon recharges, and the dragon uses it.
Skills Bluff +10, Insight +11
Str 22 (+9) Dex 17 (+6) Wis 16 (+6)
Con 19 (+7) Int 11 (+3) Cha 14 (+5)
Alignment evil Languages Common, Draconic
Published in Monster Manual, page(s) 82, Monster Vault, page(s) 71, Madness at Gardmore Abbey, page(s) 4-30, Dungeon Magazine 214.