Young Red Dragon - Monsters

Young Red Dragon
Large natural magical beast (dragon)
Level 7 Solo Soldier XP 1500

HP 332; Bloodied 166Initiative +8
AC 23, Fortitude 21, Reflex 18, Will 18Perception+11
Speed 6, fly 8Darkvision
Resist 15 fire
Saving Throws +5; Action Points 2

Traits

Action Recovery

Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.

Instinctive Assault

On an initiative of 10 + its initiative check, the dragon can use a free action to use bite or claw. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.

Standard Actions

(⚔) Bite (fire) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 2d10 + 6 damage. The target is grabbed and takes ongoing 5 fire damage, or ongoing 10 fire damage if the dragon is bloodied, until the grab ends (escape DC 19).

ClawAt-Will

Attack: Melee 2 (one or two creatures); +12 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature

Hit: 2d8 + 5 damage, and the dragon grabs the target (escape DC 16) if it has fewer than two creatures grabbed.

Breath Weapon (fire) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +10 vs. Reflex

Hit: 2d12 + 7 fire damage, or 2d12 + 17 fire damage while the dragon is bloodied.

Miss: Half damage.

Triggered Actions

Tail StrikeAt-Will

Trigger: An enemy leaves a square within 2 squares of the dragon.

Attack (Immediate Reaction): Melee 3 (the triggering enemy); +10 vs. Reflex

Hit: 1d6 + 5 damage, and the target falls prone.

Bloodied BreathEncounter

Trigger: The dragon is first bloodied.

Effect (Free Action): Breath weapon recharges, and the dragon uses it.

Skills Bluff +10, Insight +11
Str 22 (+9)                Dex 17 (+6)                Wis 16 (+6)
Con 19 (+7)                Int 11 (+3)                Cha 14 (+5)

Alignment evil        Languages Common, Draconic

Published in Monster Manual, page(s) 82, Monster Vault, page(s) 71, Madness at Gardmore Abbey, page(s) 4-30, Dungeon Magazine 214.