Meenlock Stalker
Small aberrant humanoid
Level 9 Controller XP 400
| HP 97; Bloodied 48 | Initiative +8 |
| AC 23, Fortitude 20, Reflex 21, Will 22 | Perception+4 |
| Speed 5 | Darkvision |
| Immune meenlock corruption | |
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d6 + 7 damage.
➶ Maddening Whispers (psychic) ✦ At-Will
Attack: Ranged 10 (one creature affected by this stalker's horrid link); +12 vs. Will
Hit: 1d6 + 4 psychic damage, and the target is dazed (save ends).
➶ Twisting Whispers (charm, disease, psychic) ✦ At-Will
Attack: Ranged 10 (one creature affected by this stalker's horrid link); +12 vs. Will
Hit: 1d6 + 4 psychic damage, and the target makes a basic attack against one creature of the stalker's choice. The target is then exposed to meenlock corruption.
Move Actions
Dimension Step (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: The stalker teleports 8 squares.
Minor Actions
➶ Horrid Link (psychic) ✦ Recharge ⚃ ⚄ ⚅
Effect: The stalker forges a link with one creature within 10 squares of it. The link lasts until the start of the stalker's next turn or until the stalker uses horrid link again. Whenever the stalker takes damage, the target of its horrid link takes 1d10 + 5 psychic damage.
Skills Athletics +9, Stealth +13
Str 10 (+4) Dex 18 (+8) Wis 11 (+4)
Con 17 (+7) Int 13 (+5) Cha 20 (+9)
Alignment chaotic evil Languages Common, Deep Speech
Meenlock CorruptionLevel 9 Disease
A meenlock's attack can crush a foe's mind, turning it into a puppet under the meenlock's control. Even if the attack is shaken off, the target feels the lingering effect of the psychic corruption these creatures inflict.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target takes a -4 penalty to Will.
Stage 2: The target grants combat advantage.
Stage 3: Final State: Unless prevented from doing so, the target moves toward the lair of the meenlocks that infected it. Treat the target as dominated by meenlocks until the disease is cured.
Check: At the end of each extended rest, the target makes an Insight check if it is at stage 1 or 2.
14 or lower: The stage of the disease increases by one.
15-19: No Change
20 or higher: The stage of the disease decreases by one.
Published in Monster Manual 3, page(s) 132, Dungeon Magazine 190, Dungeon Magazine 214.