Meenlock Corruptor - Monsters

Meenlock Corruptor
Small aberrant humanoid
Level 11 Lurker XP 600

HP 89; Bloodied 44Initiative +13
AC 25, Fortitude 22, Reflex 23, Will 24Perception+6
Speed 5Darkvision
Immune meenlock corruption

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 3d6 + 5 damage.

Corrupting Mind (charm, disease, illusion) ✦ At-Will

Attack: Ranged 10 (one creature); +14 vs. Will

Hit: The target is exposed to meenlock corruption. In addition, the target is affected by mental disarray (save ends). While the target is affected by mental disarray, it is dominated, it deals 2d6 extra damage with all attacks, and the corruptor is invisible to the target.

    First Failed Saving Throw: The target is affected by mental disarray until the end of the encounter. Whenever the target takes 10 damage or more, the corruptor takes an equal amount of damage, and the target can make a saving throw to end the mental disarray.

Psychic Shriek (psychic) ✦ Encounter

Attack: Close blast 5 (enemies in the blast); +14 vs. Will

Hit: 2d6 + 5 psychic damage, and the target falls prone.

Miss: Half damage.

Move Actions

Dimension Step (teleportation) ✦ Recharge ⚃ ⚄ ⚅

Effect: The corruptor teleports 8 squares.

Skills Athletics +10, Stealth +14
Str 10 (+5)                Dex 18 (+9)                Wis 13 (+6)
Con 17 (+8)                Int 13 (+6)                Cha 20 (+10)

Alignment Chaotic Evil        Languages Common, Deep Speech

Published in Monster Manual 3, page(s) 133.