Meenlock Corruptor
Small aberrant humanoid
Level 11 Lurker XP 600
| HP 89; Bloodied 44 | Initiative +13 |
| AC 25, Fortitude 22, Reflex 23, Will 24 | Perception+6 |
| Speed 5 | Darkvision |
| Immune meenlock corruption | |
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +16 vs. AC
Hit: 3d6 + 5 damage.
➶ Corrupting Mind (charm, disease, illusion) ✦ At-Will
Attack: Ranged 10 (one creature); +14 vs. Will
Hit: The target is exposed to meenlock corruption. In addition, the target is affected by mental disarray (save ends). While the target is affected by mental disarray, it is dominated, it deals 2d6 extra damage with all attacks, and the corruptor is invisible to the target.
First Failed Saving Throw: The target is affected by mental disarray until the end of the encounter. Whenever the target takes 10 damage or more, the corruptor takes an equal amount of damage, and the target can make a saving throw to end the mental disarray.
ᗕ Psychic Shriek (psychic) ✦ Encounter
Attack: Close blast 5 (enemies in the blast); +14 vs. Will
Hit: 2d6 + 5 psychic damage, and the target falls prone.
Miss: Half damage.
Move Actions
Dimension Step (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: The corruptor teleports 8 squares.
Skills Athletics +10, Stealth +14
Str 10 (+5) Dex 18 (+9) Wis 13 (+6)
Con 17 (+8) Int 13 (+6) Cha 20 (+10)
Alignment Chaotic Evil Languages Common, Deep Speech
Published in Monster Manual 3, page(s) 133.