Object Mimic - Monsters

Object Mimic
Medium aberrant magical beast
Level 8 Lurker XP 350

HP 71; Bloodied 35Initiative +11
AC 23, Fortitude 21, Reflex 19, Will 21Perception+14
Speed 5Darkvision, tremorsense 5
Resist 5 acid

Traits

Ambush

The object mimic deals 2d6 extra damage against surprised creatures.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 damage.

Crushing Tendrils (acid) ✦ At-Will

Attack: Melee 3 (one creature); +13 vs. AC

Hit: 1d8 + 4 damage, and the mimic grabs the target. The target takes a -5 penalty to attempts to escape the grab.

    Sustain Standard: The object mimic sustains the grab, and the target takes 15 acid damage.

Ravening Maw ✦ Recharge ⚄ ⚅

Attack: Melee 2 (one creature); +13 vs. AC

Hit: 2d8 + 11 damage, and the target is slowed (save ends).

Minor Actions

Shapeshift (polymorph) ✦ At-Will 1/round

Effect: The mimic assumes one of the following forms. It can't change its size. It remains in the chosen form until it uses this power again.

    Ooze Form: The mimic becomes an ooze. When it squeezes while it is in this form, it moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing,

    Object Form: While in this form, the mimic has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 24 Perception check to notice that the mimic is a living creature.

Skills Bluff +11, Stealth +12
Str 20 (+9)                Dex 16 (+7)                Wis 21 (+9)
Con 17 (+7)                Int 19 (+8)                Cha 15 (+6)

Alignment unaligned        Languages Common, Deep Speech

Published in Monster Manual 3, page(s) 134, Madness at Gardmore Abbey, page(s) 3-25, Dungeon Magazine 214.