Impersonator Mimic - Monsters

Impersonator Mimic
Medium aberrant magical beast
Level 16 Controller XP 1400

HP 160; Bloodied 80Initiative +14
AC 30, Fortitude 27, Reflex 28, Will 27Perception+13
Speed 6Darkvision, tremorsense 5
Resist 10 acid

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 3d8 + 11 damage.

Forcible Conversion (charm) ✦ Recharge ⚄ ⚅

Attack: Melee 2 (one creature); +19 vs. Fortitude

Hit: The target is dominated (save ends).

Minor Actions

Call to Harvest (charm) ✦ At-Will 1/round

Attack: Ranged 10 (one creature); +19 vs. Will

Hit: The mimic slides the target 4 squares, and the target grants combat advantage until the end of the mimic's next turn.

Shapeshift (polymorph) ✦ At-Will 1/round

Effect: The mimic assumes one of the following forms. It can't change its size. It remains in the chosen form until it uses this power again.

    Ooze Form: The mimic becomes an ooze. When it squeezes while it is in this form, it moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.

    Humanoid Form: The mimic gains a +4 bonus to Bluff checks. In addition, it can use all the languages known by the last humanoid creature it killed.

    Object Form: While in this form, the mimic has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 31 Perception check to notice that the mimic is a living creature.

Free Actions

AbsorbAt-Will 1/round

Requirement: The mimic can use absorb only during its turn.

Effect: The mimic reduces one mimic spawn that is adjacent to it or occupying its space (see the mimic spawn's one with master power) to 0 hit points. When it does so, it gains 1 action point.

Skills Bluff +20, Stealth +19 (Bluff +24 while the mimic is in humanoid form)
Str 21 (+13)                Dex 22 (+14)                Wis 20 (+13)
Con 24 (+15)                Int 26 (+16)                Cha 24 (+15)

Alignment unaligned        Languages Common, Deep Speech

Published in Monster Manual 3, page(s) 135, Dungeon Magazine 203, Dungeon Magazine 209.