Impersonator Mimic
Medium aberrant magical beast
Level 16 Controller XP 1400
| HP 160; Bloodied 80 | Initiative +14 |
| AC 30, Fortitude 27, Reflex 28, Will 27 | Perception+13 |
| Speed 6 | Darkvision, tremorsense 5 |
| Resist 10 acid | |
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 3d8 + 11 damage.
⚔ Forcible Conversion (charm) ✦ Recharge ⚄ ⚅
Attack: Melee 2 (one creature); +19 vs. Fortitude
Hit: The target is dominated (save ends).
Minor Actions
➶ Call to Harvest (charm) ✦ At-Will 1/round
Attack: Ranged 10 (one creature); +19 vs. Will
Hit: The mimic slides the target 4 squares, and the target grants combat advantage until the end of the mimic's next turn.
➶ Shapeshift (polymorph) ✦ At-Will 1/round
Effect: The mimic assumes one of the following forms. It can't change its size. It remains in the chosen form until it uses this power again.
Ooze Form: The mimic becomes an ooze. When it squeezes while it is in this form, it moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.
Humanoid Form: The mimic gains a +4 bonus to Bluff checks. In addition, it can use all the languages known by the last humanoid creature it killed.
Object Form: While in this form, the mimic has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 31 Perception check to notice that the mimic is a living creature.
Free Actions
Absorb ✦ At-Will 1/round
Requirement: The mimic can use absorb only during its turn.
Effect: The mimic reduces one mimic spawn that is adjacent to it or occupying its space (see the mimic spawn's one with master power) to 0 hit points. When it does so, it gains 1 action point.
Skills Bluff +20, Stealth +19 (Bluff +24 while the mimic is in humanoid form)
Str 21 (+13) Dex 22 (+14) Wis 20 (+13)
Con 24 (+15) Int 26 (+16) Cha 24 (+15)
Alignment unaligned Languages Common, Deep Speech
Published in Monster Manual 3, page(s) 135, Dungeon Magazine 203, Dungeon Magazine 209.