Mimic Spawn - Monsters

Mimic Spawn
Medium aberrant magical beast
Level 16 Minion Lurker XP 350

HP 1; a missed attack never damages a minion.Initiative +18
AC 30, Fortitude 27, Reflex 29, Will 26Perception+13
Speed 6Darkvision, tremorsense 5
Resist 10 acid

Traits

One with Master

The mimic spawn can end its move in the same space as an impersonator mimic. While it occupies an impersonator mimic's space, the mimic spawn moves with the impersonator mimic and cannot attack, be targeted, or take damage. Up to four mimic spawns can occupy an impersonator mimic's space.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 12 damage.

Minor Actions

Shapeshift (polymorph) ✦ At-Will 1/round

Effect: The mimic assumes one of the following forms. It can't change its size. It remains in the chosen form until it uses this power again.

    Ooze Form: The mimic becomes an ooze. When it squeezes while it is in this form, it moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing,

    Object Form: While in this form, the mimic has resist 10 to all damage, is immobilized, and cannot attack. In addition, a creature must succeed on a DC 31 Perception check to notice that the mimic is a living creature.

Skills Stealth +19
Str 21 (+13)                Dex 22 (+14)                Wis 20 (+13)
Con 24 (+15)                Int 26 (+16)                Cha 24 (+15)

Alignment unaligned        Languages Common, Deep Speech

Published in Monster Manual 3, page(s) 135, Dungeon Magazine 203, Dungeon Magazine 209.