Mind Flayer Inquisitor - Monsters

Mind Flayer Inquisitor
Medium aberrant humanoid
Level 20 Controller XP 2800

HP 190; Bloodied 95Initiative +15
AC 34, Fortitude 31, Reflex 33, Will 33Perception+16
Speed 7Darkvision

Standard Actions

(⚔) TentaclesAt-Will

Requirement: The inquisitor must not have a creature grabbed.

Attack: Melee 1 (one creature); +23 vs. Reflex

Hit: 3d6 + 13 damage, and the inquisitor grabs the target.

Implant Delusions (charm, psychic) ✦ At-Will

Attack: Melee 1 (one creature grabbed by the inquisitor); +23 vs. Will

Hit: 3d8 + 15 psychic damage, and the target begins suffering delusions (save ends). While the target is suffering delusions, allies adjacent to it take a -2 penalty to attack rolls and a -2 penalty to all defenses.

Mind Blast (psychic) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +23 vs. Will

Hit: 2d8 + 6 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Own Worst Enemy (charm) ✦ Recharge when first bloodied

Effect: Each enemy in an area burst 2 within 10 squares uses one of its ranged or melee at-will attack powers of the mind flayer's choice against itself as a free action.

Minor Actions

Unwilling Confession (charm) ✦ At-Will 1/round

Attack: Close burst 10 (one creature in the burst); +23 vs. Will

Hit: The target is dazed, cannot be the target of healing powers, and cannot be affected by powers that grant a saving throw (save ends all).

Triggered Actions

Forceful SubmissionAt-Will

Trigger: An enemy the inquisitor can see succeeds on a saving throw.

Effect (Immediate Interrupt): The triggering enemy makes the saving throw again with a -2 penalty.

Skills Bluff +22, Insight +21
Str 20 (+15)                Dex 20 (+15)                Wis 22 (+16)
Con 22 (+16)                Int 24 (+17)                Cha 25 (+17)

Alignment evil        Languages Deep Speech, telepathy 10

Published in Monster Manual 3, page(s) 137.