Mind Flayer Inquisitor
Medium aberrant humanoid
Level 20 Controller XP 2800
| HP 190; Bloodied 95 | Initiative +15 |
| AC 34, Fortitude 31, Reflex 33, Will 33 | Perception+16 |
| Speed 7 | Darkvision |
Standard Actions
(⚔) Tentacles ✦ At-Will
Requirement: The inquisitor must not have a creature grabbed.
Attack: Melee 1 (one creature); +23 vs. Reflex
Hit: 3d6 + 13 damage, and the inquisitor grabs the target.
⚔ Implant Delusions (charm, psychic) ✦ At-Will
Attack: Melee 1 (one creature grabbed by the inquisitor); +23 vs. Will
Hit: 3d8 + 15 psychic damage, and the target begins suffering delusions (save ends). While the target is suffering delusions, allies adjacent to it take a -2 penalty to attack rolls and a -2 penalty to all defenses.
ᗕ Mind Blast (psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +23 vs. Will
Hit: 2d8 + 6 psychic damage, and the target is dazed (save ends).
Miss: Half damage.
Own Worst Enemy (charm) ✦ Recharge when first bloodied
Effect: Each enemy in an area burst 2 within 10 squares uses one of its ranged or melee at-will attack powers of the mind flayer's choice against itself as a free action.
Minor Actions
ᗕ Unwilling Confession (charm) ✦ At-Will 1/round
Attack: Close burst 10 (one creature in the burst); +23 vs. Will
Hit: The target is dazed, cannot be the target of healing powers, and cannot be affected by powers that grant a saving throw (save ends all).
Triggered Actions
Forceful Submission ✦ At-Will
Trigger: An enemy the inquisitor can see succeeds on a saving throw.
Effect (Immediate Interrupt): The triggering enemy makes the saving throw again with a -2 penalty.
Skills Bluff +22, Insight +21
Str 20 (+15) Dex 20 (+15) Wis 22 (+16)
Con 22 (+16) Int 24 (+17) Cha 25 (+17)
Alignment evil Languages Deep Speech, telepathy 10
Published in Monster Manual 3, page(s) 137.