Mind Flayer Scourge - Monsters

Mind Flayer Scourge
Medium aberrant humanoid
Level 21 Skirmisher XP 3200

HP 199; Bloodied 99Initiative +18
AC 35, Fortitude 31, Reflex 34, Will 33Perception+16
Speed 7Darkvision
Resist 10 psychic

Traits

Mind Leech

Whenever the mind flayer scourge starts its turn with a creature grabbed, the scourge can make a saving throw or an extra recharge roll. It can recharge psychic assault but must roll a 6 on the recharge roll.

Standard Actions

(⚔) TentaclesAt-Will

Requirement: The scourge must not have a creature grabbed.

Attack: Melee 1 (one creature); +24 vs. Reflex

Hit: 2d8 + 5 damage, and the scourge grabs the target. Until the grab ends, the target is dazed.

Mind Blast (psychic) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +24 vs. Will

Hit: 2d8 + 5 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Psychic Assault (charm) ✦ Encounter

Attack: Melee 1 (one creature grabbed by the scourge); +24 vs. Will

Hit: 1d8 + 5 damage, and the target is dominated (save ends; the target takes a -4 penalty to the saving throw).

Miss: Half damage, and the target is dominated (save ends).

Minor Actions

Alter Reality (teleportation) ✦ At-Will

Effect: The scourge teleports a creature adjacent to it 2 squares.

Str 20 (+15)                Dex 23 (+16)                Wis 22 (+16)
Con 23 (+16)                Int 26 (+18)                Cha 25 (+17)

Alignment evil        Languages Deep Speech, telepathy 10

Published in Monster Manual 3, page(s) 137.