Mind Flayer Scourge
Medium aberrant humanoid
Level 21 Skirmisher XP 3200
| HP 199; Bloodied 99 | Initiative +18 |
| AC 35, Fortitude 31, Reflex 34, Will 33 | Perception+16 |
| Speed 7 | Darkvision |
| Resist 10 psychic | |
Traits
Mind Leech
Whenever the mind flayer scourge starts its turn with a creature grabbed, the scourge can make a saving throw or an extra recharge roll. It can recharge psychic assault but must roll a 6 on the recharge roll.
Standard Actions
(⚔) Tentacles ✦ At-Will
Requirement: The scourge must not have a creature grabbed.
Attack: Melee 1 (one creature); +24 vs. Reflex
Hit: 2d8 + 5 damage, and the scourge grabs the target. Until the grab ends, the target is dazed.
ᗕ Mind Blast (psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +24 vs. Will
Hit: 2d8 + 5 psychic damage, and the target is dazed (save ends).
Miss: Half damage.
⚔ Psychic Assault (charm) ✦ Encounter
Attack: Melee 1 (one creature grabbed by the scourge); +24 vs. Will
Hit: 1d8 + 5 damage, and the target is dominated (save ends; the target takes a -4 penalty to the saving throw).
Miss: Half damage, and the target is dominated (save ends).
Minor Actions
Alter Reality (teleportation) ✦ At-Will
Effect: The scourge teleports a creature adjacent to it 2 squares.
Str 20 (+15) Dex 23 (+16) Wis 22 (+16)
Con 23 (+16) Int 26 (+18) Cha 25 (+17)
Alignment evil Languages Deep Speech, telepathy 10
Published in Monster Manual 3, page(s) 137.