Elder Brain - Monsters

Elder Brain
Large aberrant magical beast (blind)
Level 23 Elite Controller XP 10200

HP 436; Bloodied 218Initiative +17
AC 37, Fortitude 33, Reflex 35, Will 37Perception+19
Speed 2, teleport 6Blindsight 10
Immune blinded, gaze
Saving Throws +2; Action Points 1

Traits

Warp RealityAura 5

Any enemy that teleports while within the aura takes 10 damage.

Absorb Thoughts

Whenever a nonminion ally within 10 squares of the elder brain drops to 0 hit points, the elder brain makes a saving throw or a power recharge roll.

Unseeing Telepathy

The elder brain can communicate with other creatures telepathically even if it does not have line of effect to those creatures.

Standard Actions

(⚔) Tentacle Warp (teleportation) ✦ At-Will

Attack: Melee 3 (one creature); +26 vs. AC

Hit: 1d8 + 8 damage. The elder brain teleports the target 3 squares, and the target is immobilized until the end of the elder brain's next turn.

Flailing WarpAt-Will

Effect: The elder brain uses tentacle warp three times, making each attack against a different target.

Mind Burst (psychic) ✦ Recharge ⚄ ⚅

Attack: Close burst 5 (enemies in the burst); +27 vs. Will

Hit: 3d8 + 6 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Minor Actions

Sensory Overload (psychic, teleportation) ✦ Recharge ⚄ ⚅

Attack: Close burst 5 (enemies in the burst); +27 vs. Will

Hit: 2d8 + 6 psychic damage, and the target is blinded and deafened until the end of the elder brain's next turn. The elder brain then teleports the target 3 squares.

Triggered Actions

Baleful TransferAt-Will

Trigger: The elder brain saves against an effect.

Effect (No Action): An enemy within 5 squares of the elder brain is subjected to the same effect the elder brain saved against (save ends).

Skills Arcana +25, Bluff +24, Diplomacy +24, Dungeoneering +24
Str 23 (+17)                Dex 23 (+17)                Wis 26 (+19)
Con 26 (+19)                Int 28 (+20)                Cha 27 (+19)

Alignment evil        Languages Deep Speech, telepathy 50

Published in Monster Manual 3, page(s) 139, Dungeon Magazine 201.