Shardhorn Hunter - Monsters

Shardhorn Hunter
Medium natural humanoid, minotaur
Level 15 Lurker XP 1200

HP 116; Bloodied 58Initiative +17
AC 29, Fortitude 27, Reflex 28, Will 26Perception+13
Speed 8Darkvision

Standard Actions

(⚔) Horn Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 4d4 + 10 damage.

Backstab (weapon) ✦ At-Will

Attack: Melee 1 (one creature granting combat advantage to the hunter); +20 vs. AC

Hit: 4d4 + 10 damage, and ongoing 10 damage (save ends).

Goring ChargeAt-Will

Effect: The hunter charges and makes the following attack in place of a melee basic attack.

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 2d10 + 10 damage, and the target falls prone.

Move Actions

Heart of the Unicorn (illusion, teleportation) ✦ Recharge when the hunter uses backstab

Effect: The hunter teleports 6 squares and becomes invisible until the end of its next turn or until it makes a melee attack roll.

Triggered Actions

Shardhorn Ferocity

Trigger: The hunter drops to 0 hit points.

Effect (Immediate Interrupt): The hunter uses horn dagger. If the attack hits, the target is dazed until the end of the target's next turn.

Skills Intimidate +17, Stealth +18
Str 23 (+13)                Dex 23 (+13)                Wis 23 (+13)
Con 20 (+12)                Int 20 (+12)                Cha 20 (+12)

Alignment evil        Languages Common
Equipment: unicorn horn dagger

Published in Monster Manual 3, page(s) 141, Dungeon Magazine 189.