Shardhorn Hunter
Medium natural humanoid, minotaur
Level 15 Lurker XP 1200
| HP 116; Bloodied 58 | Initiative +17 |
| AC 29, Fortitude 27, Reflex 28, Will 26 | Perception+13 |
| Speed 8 | Darkvision |
Standard Actions
(⚔) Horn Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 4d4 + 10 damage.
⚔ Backstab (weapon) ✦ At-Will
Attack: Melee 1 (one creature granting combat advantage to the hunter); +20 vs. AC
Hit: 4d4 + 10 damage, and ongoing 10 damage (save ends).
⚔ Goring Charge ✦ At-Will
Effect: The hunter charges and makes the following attack in place of a melee basic attack.
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 2d10 + 10 damage, and the target falls prone.
Move Actions
Heart of the Unicorn (illusion, teleportation) ✦ Recharge when the hunter uses backstab
Effect: The hunter teleports 6 squares and becomes invisible until the end of its next turn or until it makes a melee attack roll.
Triggered Actions
⚔ Shardhorn Ferocity
Trigger: The hunter drops to 0 hit points.
Effect (Immediate Interrupt): The hunter uses horn dagger. If the attack hits, the target is dazed until the end of the target's next turn.
Skills Intimidate +17, Stealth +18
Str 23 (+13) Dex 23 (+13) Wis 23 (+13)
Con 20 (+12) Int 20 (+12) Cha 20 (+12)
Alignment evil Languages Common
Equipment: unicorn horn dagger
Published in Monster Manual 3, page(s) 141, Dungeon Magazine 189.