Ogrémoch - Monsters

Ogrémoch
Gargantuan elemental humanoid (earth, primordial)
Level 34 Solo Soldier XP 195000

HP 1244; Bloodied 622Initiative +24
AC 50, Fortitude 48, Reflex 45, Will 47Perception+26
Speed 8 (earth walk), burrow 8, climb 8Darkvision, tremorsense 20
Immune disease, poison, sleep
Saving Throws +5; Action Points 3

Traits

Jagged EarthAura 5

Squares within the aura are difficult terrain. The first time any creature enters a square within the aura during its turn, it must succeed on a DC 32 Athletics or Acrobatics check or take 20 damage. Creatures that have earth walk ignore the aura's effects.

Earthbound

While standing on a solid surface, Ogrémoch can ignore forced movement and cannot be knocked prone.

Earth Glide

Ogrémoch can pass through earth and rock as if it were phasing.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 4 (one creature); +39 vs. AC

Hit: 4d8 + 24 damage, and each enemy adjacent to the target is dazed until the end of Ogrémoch's next turn.

Ogrémoch's FuryAt-Will

Effect: Ogrémoch uses slam twice, or three times while he is bloodied. If Ogrémoch hits the same target more than once, he pushes the target 10 squares and the target is treated as having failed a saving throw against encasing shards if he or she is currently affected by it.

Earth SmashAt-Will

Attack: Close blast 5 (creatures in the blast); +37 vs. Reflex

Hit: 2d8 + 12 damage, and the target falls prone and is dazed (save ends).

Miss: Half damage.

Tremendous QuakeRecharge when first bloodied

Attack: Close burst 10 (creatures in the burst); +37 vs. Fortitude

Hit: 5d8 + 12 damage, and Ogrémoch slides the target 4 squares and knocks it prone. In addition, the target cannot stand up and is dazed (save ends both).

Miss: Half damage, and Ogrémoch slides the target 1 square and knocks it prone.

Minor Actions

EarthshatterAt-Will 1/round

Requirement: Ogrémoch must be bloodied.

Target: A petrified creature within 10 squares of Ogrémoch

Effect: The creature is no longer petrified, and Ogrémoch makes the following attack centered on the creature and including the creature.

Attack: Close burst 3 (creatures in the burst); +37 vs. Fortitude

Hit: 3d8 + 12 damage.

Encasing Shards ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (creatures in the blast); +37 vs. Fortitude

Hit: The target is immobilized (save ends).

    First Failed Saving Throw: The target is stunned (save ends).

    Second Failed Saving Throw: The target is petrified (save ends; the target takes a -5 penalty to the saving throw).

Triggered Actions

Jagged EruptionAt-Will

Trigger: An enemy hits Ogrémoch with a melee attack.

Attack (Immediate Reaction): Close burst 3 (enemies in the burst); +37 vs. Reflex

Hit: 2d8 + 12 damage, and the target is immobilized (save ends).

    Aftereffect: The target takes 10 damage.

Eternal ResilienceAt-Will

Trigger: Ogrémoch is subjected to an effect that a save can end.

Effect (No Action): Ogrémoch makes a saving throw against the effect.

Variable Resistance3/Encounter

Trigger: Ogrémoch takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): Ogrémoch gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Str 34 (+29)                Dex 21 (+22)                Wis 29 (+26)
Con 31 (+27)                Int 24 (+24)                Cha 27 (+25)

Alignment chaotic evil        Languages Primordial

Published in Monster Manual 3, page(s) 160.