Earth Weird
Medium elemental humanoid, genasi
Level 16 Controller XP 1400
| HP 148; Bloodied 74 | Initiative +10 |
| AC 30, Fortitude 26, Reflex 28, Will 28 | Perception+12 |
| Speed 5 (earth walk) | |
Standard Actions
(⚔) Morningstar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 2d10 + 13 damage, and the weird pushes the target 1 square.
(➶) Quake Bolt ✦ At-Will
Attack: Ranged 5 (one creature); +19 vs. Reflex
Hit: 3d6 + 8 damage, and the target falls prone.
➶ Bury ✦ At-Will
Attack: Ranged 5 (one prone enemy); +19 vs. Fortitude
Hit: The target cannot stand up, is immobilized, and takes ongoing 10 damage (save ends all).
Aftereffect: The target is slowed until the end of its next turn.
✻ Stoneburst (zone) ✦ At-Will
Attack: Area burst 1 within 5 (creatures in the burst); +19 vs. Reflex
Hit: 2d10 + 7 damage.
Effect: The burst creates a zone of difficult terrain that lasts until the end of the earth weird's next turn.
Minor Actions
ᗕ Earthshock ✦ Encounter
Attack: Close burst 1 (enemies in the burst touching a solid surface); +19 vs. Fortitude
Hit: The target falls prone.
Skills Arcana +19
Str 15 (+10) Dex 15 (+10) Wis 18 (+12)
Con 12 (+9) Int 22 (+14) Cha 23 (+14)
Alignment chaotic evil Languages Common, Primordial
Equipment: morningstar .
Published in Monster Manual 3, page(s) 164.