Scarecrow Guardian - Monsters

Scarecrow Guardian
Medium fey animate (construct)
Level 13 Soldier XP 800

HP 107; Bloodied 53Initiative +10
AC 29, Fortitude 25, Reflex 23, Will 24Perception+14
Speed 6Low-light vision
Immune disease, poison, sleep; Vulnerable 10 fire

Standard Actions

(⚔) ClawsAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d6 + 9 damage, and the target is marked until the end of the guardian's next turn.

Luring Gaze (charm, psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +16 vs. Will

Hit: 1d6 + 5 psychic damage, and the guardian pulls the target 5 squares.

Minor Actions

Horrid Gaze (fear) ✦ Encounter

Attack: Close blast 3 (enemies in the blast); +18 vs. Will

Hit: The target is immobilized until the end of the guardian's next turn.

Triggered Actions

Malleable StrawAt-Will

Trigger: An attack damages the guardian.

Effect (Immediate Interrupt): The guardian takes half damage from the triggering attack.

Skills Acrobatics +13
Str 18 (+10)                Dex 14 (+8)                Wis 17 (+9)
Con 15 (+8)                Int 11 (+6)                Cha 10 (+6)

Alignment unaligned        Languages Common

Published in Monster Manual 3, page(s) 169, Dungeon Magazine 196.