Shardmind Warseeker
Medium immortal humanoid (living construct)
Level 6 Soldier XP 250
| HP 70; Bloodied 35 | Initiative +5 |
| AC 22, Fortitude 18, Reflex 16, Will 20 | Perception+5 |
| Speed 5 | |
| Resist 5 psychic | |
Standard Actions
(⚔) Broadsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d10 + 9 damage.
Effect: The target is marked until the end of the warseeker's next turn.
(➶) Crossbow (weapon) ✦ At-Will
Attack: Ranged 15/30 (one creature); +11 vs. AC
Hit: 1d8 + 5 damage.
Effect: The target is marked until the end of the warseeker's next turn.
Move Actions
Shardswarm (teleportation) ✦ Encounter
Effect: Each enemy adjacent to the warseeker grants combat advantage until the end of the warseeker's next turn. The warseeker then teleports 2 squares.
Triggered Actions
Psionic Rebuke (psychic) ✦ At-Will
Trigger: An enemy marked by the warseeker and within 5 squares of it makes an attack that does not include the warseeker as a target.
Effect (Immediate Reaction): The triggering enemy takes 5 psychic damage and is dazed until the end of its next turn.
Furious Mind ✦ At-Will
Trigger: The warseeker is first bloodied.
Effect (No Action): The warseeker gains 10 temporary hit points. Until the end of the encounter, the warseeker takes a -2 penalty to attack rolls and gains a +4 bonus to damage rolls.
Skills Diplomacy +8, Insight +10, Intimidate +8
Str 17 (+6) Dex 10 (+3) Wis 14 (+5)
Con 14 (+5) Int 13 (+4) Cha 11 (+3)
Alignment evil Languages Common, Deep Speech, telepathy 5
Equipment: heavy crossbow, broadsword , crossbow bolt x20, plate armor .
Published in Monster Manual 3, page(s) 174.