Shardmind Warseeker - Monsters

Shardmind Warseeker
Medium immortal humanoid (living construct)
Level 6 Soldier XP 250

HP 70; Bloodied 35Initiative +5
AC 22, Fortitude 18, Reflex 16, Will 20Perception+5
Speed 5
Resist 5 psychic

Standard Actions

(⚔) Broadsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d10 + 9 damage.

Effect: The target is marked until the end of the warseeker's next turn.

(➶) Crossbow (weapon) ✦ At-Will

Attack: Ranged 15/30 (one creature); +11 vs. AC

Hit: 1d8 + 5 damage.

Effect: The target is marked until the end of the warseeker's next turn.

Move Actions

Shardswarm (teleportation) ✦ Encounter

Effect: Each enemy adjacent to the warseeker grants combat advantage until the end of the warseeker's next turn. The warseeker then teleports 2 squares.

Triggered Actions

Psionic Rebuke (psychic) ✦ At-Will

Trigger: An enemy marked by the warseeker and within 5 squares of it makes an attack that does not include the warseeker as a target.

Effect (Immediate Reaction): The triggering enemy takes 5 psychic damage and is dazed until the end of its next turn.

Furious MindAt-Will

Trigger: The warseeker is first bloodied.

Effect (No Action): The warseeker gains 10 temporary hit points. Until the end of the encounter, the warseeker takes a -2 penalty to attack rolls and gains a +4 bonus to damage rolls.

Skills Diplomacy +8, Insight +10, Intimidate +8
Str 17 (+6)                Dex 10 (+3)                Wis 14 (+5)
Con 14 (+5)                Int 13 (+4)                Cha 11 (+3)

Alignment evil        Languages Common, Deep Speech, telepathy 5
Equipment: heavy crossbow, broadsword , crossbow bolt x20, plate armor .

Published in Monster Manual 3, page(s) 174.