Shardmind Executioner
Medium immortal humanoid (living construct)
Level 10 Lurker XP 500
| HP 81; Bloodied 40 | Initiative +11 |
| AC 22, Fortitude 18, Reflex 20, Will 21 | Perception+14 |
| Speed 6 | |
| Resist 5 psychic | |
Standard Actions
(⚔) Shardblade (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 7 damage.
(➶) Mind Shadows (psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +13 vs. Will
Hit: 1d8 + 4 psychic damage, and the target is blinded until the end of the executioner's next turn.
⚔ Psychic Infiltration (psychic, weapon) ✦ At-Will
Attack: Melee 1 (one creature that cannot see the executioner); +13 vs. Will
Hit: The target takes ongoing 20 psychic damage and is dazed (save ends both). Until the target saves against this effect or drops to 0 hit points or fewer, the executioner is removed from play. When this effect ends, the executioner appears in an unoccupied square of its choice adjacent to the target.
Move Actions
Shardswarm (teleportation) ✦ Encounter
Effect: Each enemy adjacent to the executioner grants combat advantage until the end of the executioner's next turn. The executioner then teleports 3 squares.
Triggered Actions
Psionic Boost (psychic) ✦ Recharge ⚄ ⚅
Trigger: The executioner hits with shardblade or mind shadows.
Effect (Free Action): The attack deals 2d6 extra psychic damage.
Skills Athletics +11, Bluff +11, Stealth +12
Str 12 (+6) Dex 15 (+7) Wis 19 (+9)
Con 15 (+7) Int 20 (+10) Cha 12 (+6)
Alignment evil Languages Common, Deep Speech, telepathy 5
Equipment: greatsword .
Published in Monster Manual 3, page(s) 175.