Shardmind Executioner - Monsters

Shardmind Executioner
Medium immortal humanoid (living construct)
Level 10 Lurker XP 500

HP 81; Bloodied 40Initiative +11
AC 22, Fortitude 18, Reflex 20, Will 21Perception+14
Speed 6
Resist 5 psychic

Standard Actions

(⚔) Shardblade (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 7 damage.

(➶) Mind Shadows (psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +13 vs. Will

Hit: 1d8 + 4 psychic damage, and the target is blinded until the end of the executioner's next turn.

Psychic Infiltration (psychic, weapon) ✦ At-Will

Attack: Melee 1 (one creature that cannot see the executioner); +13 vs. Will

Hit: The target takes ongoing 20 psychic damage and is dazed (save ends both). Until the target saves against this effect or drops to 0 hit points or fewer, the executioner is removed from play. When this effect ends, the executioner appears in an unoccupied square of its choice adjacent to the target.

Move Actions

Shardswarm (teleportation) ✦ Encounter

Effect: Each enemy adjacent to the executioner grants combat advantage until the end of the executioner's next turn. The executioner then teleports 3 squares.

Triggered Actions

Psionic Boost (psychic) ✦ Recharge ⚄ ⚅

Trigger: The executioner hits with shardblade or mind shadows.

Effect (Free Action): The attack deals 2d6 extra psychic damage.

Skills Athletics +11, Bluff +11, Stealth +12
Str 12 (+6)                Dex 15 (+7)                Wis 19 (+9)
Con 15 (+7)                Int 20 (+10)                Cha 12 (+6)

Alignment evil        Languages Common, Deep Speech, telepathy 5
Equipment: greatsword .

Published in Monster Manual 3, page(s) 175.