Skulk Mesmerist
Medium natural humanoid
Level 3 Controller XP 150
| HP 45; Bloodied 22 | Initiative +4 |
| AC 16, Fortitude 14, Reflex 15, Will 16 | Perception+3 |
| Speed 6 | Low-light vision |
Traits
Stealthy Step
The mesmerist does not take a penalty to Stealth checks for moving more than 2 squares or for running.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 6 damage.
➶ Luring Charm (charm, implement) ✦ At-Will
Attack: Ranged 5 (one creature); +6 vs. Will
Hit: The mesmerist slides the target 4 squares, and the target is dazed until the end of the mesmerist's next turn.
➶ Mesmerize (charm, implement, psychic) ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one creature); +6 vs. Will
Hit: 2d6 + 6 psychic damage, and the target cannot see enemies other than the mesmerist (save ends).
Minor Actions
Deceptive Veil (illusion) ✦ At-Will
Effect: The mesmerist can disguise itself to appear as any Medium or Small humanoid. A creature that succeeds on a DC 26 Insight check can see through the illusion.
Skills Arcana +7, Bluff +10, Stealth +9
Str 12 (+2) Dex 17 (+4) Wis 14 (+3)
Con 13 (+2) Int 12 (+2) Cha 19 (+5)
Alignment chaotic evil Languages Common
Equipment: short sword , wand implement .
Published in Monster Manual 3, page(s) 176.