Su Sentinel - Monsters

Su Sentinel
Medium fey beast
Level 10 Skirmisher XP 500

HP 107; Bloodied 53Initiative +12
AC 24, Fortitude 22, Reflex 24, Will 21Perception+13
Speed 7 (forest walk), climb 7Darkvision

Traits

Skirmish

If the sentinel moves at least 4 squares away from its starting square, its attacks deal 5 extra damage until the start of its next turn.

Standard Actions

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d6 + 7 damage.

Flashing TalonsAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d6 + 4 damage, and if the target moves willingly into a space adjacent to the sentinel before the end of the target's next turn, the sentinel can use this attack against the target as an immediate reaction.

Effect: The sentinel shifts 2 squares.

Mind-Rending Bite (psychic) ✦ Recharge ⚃ ⚄ ⚅

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 1d6 + 5 damage, and ongoing 10 psychic damage (save ends).

Triggered Actions

Psionic Boost (psychic) ✦ Recharge when the sentinel takes psychic damage

Trigger: The sentinel hits with claw or flashing talons.

Effect (Free Action): The attack deals 2d6 extra psychic damage.

Tribal FuryAt-Will

Trigger: An ally within 3 squares is first bloodied.

Effect (Free Action): The sentinel uses claw.

Skills Acrobatics +15, Athletics +13, Stealth +15
Str 16 (+8)                Dex 21 (+10)                Wis 17 (+8)
Con 19 (+9)                Int 2 (+1)                Cha 14 (+7)

Alignment unaligned        Languages -

Published in Monster Manual 3, page(s) 188.