Su Sentinel
Medium fey beast
Level 10 Skirmisher XP 500
| HP 107; Bloodied 53 | Initiative +12 |
| AC 24, Fortitude 22, Reflex 24, Will 21 | Perception+13 |
| Speed 7 (forest walk), climb 7 | Darkvision |
Traits
Skirmish
If the sentinel moves at least 4 squares away from its starting square, its attacks deal 5 extra damage until the start of its next turn.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 3d6 + 7 damage.
⚔ Flashing Talons ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d6 + 4 damage, and if the target moves willingly into a space adjacent to the sentinel before the end of the target's next turn, the sentinel can use this attack against the target as an immediate reaction.
Effect: The sentinel shifts 2 squares.
⚔ Mind-Rending Bite (psychic) ✦ Recharge ⚃ ⚄ ⚅
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 1d6 + 5 damage, and ongoing 10 psychic damage (save ends).
Triggered Actions
Psionic Boost (psychic) ✦ Recharge when the sentinel takes psychic damage
Trigger: The sentinel hits with claw or flashing talons.
Effect (Free Action): The attack deals 2d6 extra psychic damage.
⚔ Tribal Fury ✦ At-Will
Trigger: An ally within 3 squares is first bloodied.
Effect (Free Action): The sentinel uses claw.
Skills Acrobatics +15, Athletics +13, Stealth +15
Str 16 (+8) Dex 21 (+10) Wis 17 (+8)
Con 19 (+9) Int 2 (+1) Cha 14 (+7)
Alignment unaligned Languages -
Published in Monster Manual 3, page(s) 188.