Tanarukk Marauder
Medium elemental humanoid (demon), orc
Level 17 Skirmisher XP 1600
| HP 165; Bloodied 82 | Initiative +12 |
| AC 31, Fortitude 29, Reflex 28, Will 28 | Perception+11 |
| Speed 6 | Darkvision |
| Resist 5 fire | |
Traits
Nimble Reaction
The marauder gains a +4 bonus to AC against opportunity attacks.
Standard Actions
(⚔) Greataxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 2d12 + 12 damage.
⚔ Brutal Rampage ✦ At-Will
Effect: The marauder moves its speed and can move through enemies' spaces during the move. At any point during the move, the marauder can use greataxe. The marauder gains a +5 bonus to the damage roll for each opportunity attack made against it during the move before the attack.
(➶) Hand Axe (weapon) ✦ At-Will
Attack: Ranged 5/10 (one creature); +22 vs. AC
Hit: 2d6 + 12 damage.
⚔ Flame Harrower (fire, weapon) ✦ Encounter
Attack: Melee 1 (one creature); +20 vs. Fortitude
Hit: 2d12 + 10 fire damage, and the target takes ongoing 15 fire damage and grants combat advantage (save ends both).
Triggered Actions
Indomitable Fury
Trigger: The marauder drops to 0 hit points for the first time.
Effect (No Action): The marauder instead has 1 hit point, and it gains a +2 bonus to attack rolls and a +4 bonus to damage rolls until the end of the encounter.
Skills Athletics +19
Str 22 (+14) Dex 15 (+10) Wis 17 (+11)
Con 21 (+13) Int 8 (+7) Cha 10 (+8)
Alignment chaotic evil Languages Abyssal, Common
Equipment: greataxe , handaxe x3, hide armor .
Published in Monster Manual 3, page(s) 190.