Tanarukk Marauder - Monsters

Tanarukk Marauder
Medium elemental humanoid (demon), orc
Level 17 Skirmisher XP 1600

HP 165; Bloodied 82Initiative +12
AC 31, Fortitude 29, Reflex 28, Will 28Perception+11
Speed 6Darkvision
Resist 5 fire

Traits

Nimble Reaction

The marauder gains a +4 bonus to AC against opportunity attacks.

Standard Actions

(⚔) Greataxe (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 2d12 + 12 damage.

Brutal RampageAt-Will

Effect: The marauder moves its speed and can move through enemies' spaces during the move. At any point during the move, the marauder can use greataxe. The marauder gains a +5 bonus to the damage roll for each opportunity attack made against it during the move before the attack.

(➶) Hand Axe (weapon) ✦ At-Will

Attack: Ranged 5/10 (one creature); +22 vs. AC

Hit: 2d6 + 12 damage.

Flame Harrower (fire, weapon) ✦ Encounter

Attack: Melee 1 (one creature); +20 vs. Fortitude

Hit: 2d12 + 10 fire damage, and the target takes ongoing 15 fire damage and grants combat advantage (save ends both).

Triggered Actions

Indomitable Fury

Trigger: The marauder drops to 0 hit points for the first time.

Effect (No Action): The marauder instead has 1 hit point, and it gains a +2 bonus to attack rolls and a +4 bonus to damage rolls until the end of the encounter.

Skills Athletics +19
Str 22 (+14)                Dex 15 (+10)                Wis 17 (+11)
Con 21 (+13)                Int 8 (+7)                Cha 10 (+8)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: greataxe , handaxe x3, hide armor .

Published in Monster Manual 3, page(s) 190.