Tanarukk Flame Speaker
Medium elemental humanoid (demon), orc
Level 17 Artillery XP 1600
| HP 129; Bloodied 64 | Initiative +11 |
| AC 29, Fortitude 29, Reflex 29, Will 29 | Perception+11 |
| Speed 6 | Darkvision |
| Resist 10 fire | |
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d6 + 10 damage.
(➶) Fire Bolt (fire, implement) ✦ At-Will
Attack: Ranged 10 (one creature); +22 vs. Reflex
Hit: 3d8 + 12 fire damage.
➶ Fire Barrage (fire, implement) ✦ Recharge ⚄ ⚅
Attack: Ranged 10 (one, two, or three creatures); +22 vs. Reflex
Hit: 2d10 + 7 fire damage.
✻ Winds of Fire (fire, implement, zone) ✦ Encounter
Attack: Area burst 2 within 20 (creatures in the burst); +22 vs. Reflex
Hit: 3d6 + 6 fire damage.
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 10 fire damage and is pulled 1 square toward the burst's origin square.
Triggered Actions
Indomitable Fury
Trigger: The flame speaker drops to 0 hit points for the first time.
Effect (No Action): The flame speaker instead has 1 hit point, and it gains a +2 bonus to attack rolls and a +4 bonus to damage rolls until the end of the encounter.
Avenging Fire (fire)
Trigger: An enemy reduces the flame speaker to 0 hit points for the second time.
Effect (No Action): The triggering enemy takes 2d10 + 5 fire damage.
Skills Arcana +15
Str 20 (+13) Dex 17 (+11) Wis 17 (+11)
Con 21 (+13) Int 14 (+10) Cha 12 (+9)
Alignment chaotic evil Languages Abyssal, Common
Equipment: staff implement .
Published in Monster Manual 3, page(s) 191.