Tanarukk Flame Speaker - Monsters

Tanarukk Flame Speaker
Medium elemental humanoid (demon), orc
Level 17 Artillery XP 1600

HP 129; Bloodied 64Initiative +11
AC 29, Fortitude 29, Reflex 29, Will 29Perception+11
Speed 6Darkvision
Resist 10 fire

Standard Actions

(⚔) Staff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d6 + 10 damage.

(➶) Fire Bolt (fire, implement) ✦ At-Will

Attack: Ranged 10 (one creature); +22 vs. Reflex

Hit: 3d8 + 12 fire damage.

Fire Barrage (fire, implement) ✦ Recharge ⚄ ⚅

Attack: Ranged 10 (one, two, or three creatures); +22 vs. Reflex

Hit: 2d10 + 7 fire damage.

Winds of Fire (fire, implement, zone) ✦ Encounter

Attack: Area burst 2 within 20 (creatures in the burst); +22 vs. Reflex

Hit: 3d6 + 6 fire damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that enters the zone or ends its turn there takes 10 fire damage and is pulled 1 square toward the burst's origin square.

Triggered Actions

Indomitable Fury

Trigger: The flame speaker drops to 0 hit points for the first time.

Effect (No Action): The flame speaker instead has 1 hit point, and it gains a +2 bonus to attack rolls and a +4 bonus to damage rolls until the end of the encounter.

Avenging Fire (fire)

Trigger: An enemy reduces the flame speaker to 0 hit points for the second time.

Effect (No Action): The triggering enemy takes 2d10 + 5 fire damage.

Skills Arcana +15
Str 20 (+13)                Dex 17 (+11)                Wis 17 (+11)
Con 21 (+13)                Int 14 (+10)                Cha 12 (+9)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: staff implement .

Published in Monster Manual 3, page(s) 191.