Thri-Kreen Desert Talker
Medium natural humanoid
Level 8 Controller XP 350
| HP 88; Bloodied 44 | Initiative +6 |
| AC 22, Fortitude 19, Reflex 20, Will 21 | Perception+9 |
| Speed 7 | Low-light vision |
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 6 damage.
(➶) Shuriken (weapon) ✦ At-Will
Attack: Ranged 10/20 (one or two creatures); +13 vs. AC
Hit: 2d4 + 4 damage.
✻ Shifting Dune Rend ✦ At-Will
Attack: Area burst 1 within 10 (enemies in the burst); +11 vs. Reflex
Hit: The target falls prone.
Effect: The desert talker slides the target 2 squares.
ᗕ Desert Tempest ✦ Recharge when first bloodied
Attack: Close blast 5 (enemies in the blast); +11 vs. Reflex
Hit: 1d6 + 5 damage, and the desert talker pushes the target 2 squares. In addition, the target is blinded (save ends).
Move Actions
Mantis Jump ✦ Encounter
Effect: The desert talker jumps a number of squares equal to its speed. This movement does not provoke opportunity attacks.
Minor Actions
Sand Trap ✦ Recharge when all this power's sand traps have ended
Effect: The desert talker creates sand traps in three unoccupied squares within 10 squares of it. The sand traps must be created on a solid surface. Until the end of the encounter, any enemy that enters a sand trap's square is restrained until the end of its next turn, and that sand trap disappears.
Skills Diplomacy +12, Insight +14, Nature +14
Str 12 (+5) Dex 14 (+6) Wis 20 (+9)
Con 16 (+7) Int 18 (+8) Cha 17 (+7)
Alignment unaligned Languages Common, Thri-kreen
Equipment: shuriken x10.
Published in Monster Manual 3, page(s) 193, Dungeon Magazine 187.