Astral Hulk
Large immortal magical beast
Level 17 Soldier XP 1600
| HP 167; Bloodied 83 | Initiative +13 |
| AC 33, Fortitude 29, Reflex 28, Will 29 | Perception+12 |
| Speed 5, burrow 2 (tunneling) | Darkvision, tremorsense 5 |
Standard Actions
(⚔) Claws ✦ At-Will
Attack: Melee 2 (one creature); +22 vs. AC
Hit: 2d10 + 14 damage, and the target is marked until the end of the hulk's next turn.
ᗕ Gaze of Lassitude (charm) ✦ At-Will
Attack: Close blast 5 (enemies in the blast); +20 vs. Fortitude
Hit: 2d6 + 3 damage, and the hulk pulls the target 4 squares. In addition, the target is slowed (save ends).
ᗕ Gaze of Annihilation ✦ Encounter
Attack: Close blast 5 (enemies in the blast); +20 vs. Fortitude
Hit: 2d10 + 5 damage.
Miss: Half damage.
Effect: The target is marked until the end of the hulk's next turn.
Triggered Actions
⚔ Entrapping Mandibles ✦ At-Will
Requirement: The hulk must not have a creature grabbed.
Trigger: An enemy marked by the hulk shifts.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +22 vs. Fortitude
Hit: The target is grabbed.
Str 30 (+18) Dex 17 (+11) Wis 18 (+12)
Con 23 (+14) Int 8 (+7) Cha 13 (+9)
Alignment evil Languages understands Deep Speech
Published in Monster Manual 3, page(s) 199, Dungeon Magazine 203.