Spell Weaver
Medium immortal humanoid
Level 28 Elite Artillery XP 26000
| HP 400; Bloodied 200 | Initiative +22 |
| AC 40, Fortitude 38, Reflex 41, Will 41 | Perception+27 |
| Speed 6, teleport 6 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Multitasking Brain
While dazed, the spell weaver can spend a standard action and a minor action instead of only a standard action, and it can still take immediate actions.
Standard Actions
Chilling Echo (cold) ✦ At-Will
Effect: One or two creatures that the weaver has damaged since the start of its turn take 15 cold damage.
Minor Actions
(⚔) Esoteric Touch (force) ✦ At-Will
Attack: Melee 1 (one creature); +31 vs. Reflex
Hit: 2d10 + 4 force damage, and the weaver pushes the target 5 squares.
(➶) Dimensional Ray (teleportation) ✦ At-Will
Effect: The weaver teleports 2 squares and makes the following attack.
Attack: Ranged 20 (one creature); +33 vs. Fortitude
Hit: 2d8 + 4 damage, and the weaver teleports the target 2 squares.
(➶) Esoteric Blast (fire) ✦ At-Will
Attack: Ranged 20 (one creature); +33 vs. Fortitude
Hit: 2d6 + 4 fire damage, and each creature adjacent to the target takes 10 fire damage.
➶ Extract Arcane Soul (healing, psychic) ✦ Recharge ⚄ ⚅
Requirement: The weaver must be holding a chromatic disk.
Attack: Ranged 10 (one bloodied creature that has arcane powers); +33 vs. Will
Hit: 2d8 + 9 psychic damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The weaver regains 20 hit points.
Triggered Actions
Defensive Jaunt (illusion, teleportation) ✦ Encounter
Trigger: The weaver takes damage.
Effect (Immediate Reaction): The weaver becomes invisible until the end of its next turn. In addition, the weaver teleports 20 squares.
Skills Arcana +29, Insight +27
Str 17 (+17) Dex 26 (+22) Wis 26 (+22)
Con 26 (+22) Int 31 (+24) Cha 19 (+18)
Alignment unaligned Languages telepathy 40
Equipment: chromatic disk
Published in Monster Manual 3, page(s) 203.