Spell Weaver - Monsters

Spell Weaver
Medium immortal humanoid
Level 28 Elite Artillery XP 26000

HP 400; Bloodied 200Initiative +22
AC 40, Fortitude 38, Reflex 41, Will 41Perception+27
Speed 6, teleport 6Darkvision
Saving Throws +2; Action Points 1

Traits

Multitasking Brain

While dazed, the spell weaver can spend a standard action and a minor action instead of only a standard action, and it can still take immediate actions.

Standard Actions

Chilling Echo (cold) ✦ At-Will

Effect: One or two creatures that the weaver has damaged since the start of its turn take 15 cold damage.

Minor Actions

(⚔) Esoteric Touch (force) ✦ At-Will

Attack: Melee 1 (one creature); +31 vs. Reflex

Hit: 2d10 + 4 force damage, and the weaver pushes the target 5 squares.

(➶) Dimensional Ray (teleportation) ✦ At-Will

Effect: The weaver teleports 2 squares and makes the following attack.

Attack: Ranged 20 (one creature); +33 vs. Fortitude

Hit: 2d8 + 4 damage, and the weaver teleports the target 2 squares.

(➶) Esoteric Blast (fire) ✦ At-Will

Attack: Ranged 20 (one creature); +33 vs. Fortitude

Hit: 2d6 + 4 fire damage, and each creature adjacent to the target takes 10 fire damage.

Extract Arcane Soul (healing, psychic) ✦ Recharge ⚄ ⚅

Requirement: The weaver must be holding a chromatic disk.

Attack: Ranged 10 (one bloodied creature that has arcane powers); +33 vs. Will

Hit: 2d8 + 9 psychic damage, and the target is dazed (save ends).

Miss: Half damage.

Effect: The weaver regains 20 hit points.

Triggered Actions

Defensive Jaunt (illusion, teleportation) ✦ Encounter

Trigger: The weaver takes damage.

Effect (Immediate Reaction): The weaver becomes invisible until the end of its next turn. In addition, the weaver teleports 20 squares.

Skills Arcana +29, Insight +27
Str 17 (+17)                Dex 26 (+22)                Wis 26 (+22)
Con 26 (+22)                Int 31 (+24)                Cha 19 (+18)

Alignment unaligned        Languages telepathy 40
Equipment: chromatic disk

Published in Monster Manual 3, page(s) 203.