Hex Weaver
Medium immortal humanoid
Level 27 Elite Lurker XP 22000
| HP 382; Bloodied 191 | Initiative +26 |
| AC 41, Fortitude 37, Reflex 40, Will 40 | Perception+18 |
| Speed 6, teleport 6 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Multitasking Brain
While dazed, the hex weaver can spend a standard action and a minor action instead of only a standard action, and it can still take immediate actions.
Standard Actions
(⚔) Shadow Grasp ✦ At-Will
Attack: Melee 10 (one or two creatures); +30 vs. Fortitude
Hit: 3d6 + 9 damage.
Effect: The weaver is invisible to the target until the end of the weaver's next turn.
ᗕ Stinging Shroud (necrotic) ✦ At-Will
Attack: Close burst 1 (enemies in the burst); +30 vs. Fortitude
Hit: 2d8 + 9 necrotic damage. The attack deals 20 extra damage if the target is granting combat advantage to the weaver.
Shadow Mask (illusion) ✦ Encounter
Effect: The weaver becomes invisible until the end of its next turn.
Minor Actions
(⚔) Shrouded Eye ✦ At-Will 1/round
Attack: Melee 1 (one creature); +30 vs. Reflex
Hit: 2d10 + 9 damage.
Effect: The weaver is invisible to the target until the end of the weaver's next turn.
➶ Extract Shadow Soul (healing, psychic) ✦ Recharge ⚄ ⚅
Requirement: The weaver must be holding a chromatic disk.
Attack: Ranged 10 (one bloodied creature that has shadow powers); +30 vs. Will
Hit: 2d8 + 9 psychic damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The weaver ends one condition currently affecting it.
Triggered Actions
Step into Shadow (illusion, teleportation) ✦ Recharge ⚃ ⚄ ⚅
Trigger: The weaver takes damage.
Effect (Immediate Reaction): The weaver is insubstantial until the end of its next turn. The weaver then teleports its speed.
Skills Arcana +25, Stealth +27
Str 18 (+17) Dex 29 (+22) Wis 20 (+18)
Con 23 (+19) Int 25 (+20) Cha 29 (+22)
Alignment unaligned Languages telepathy 40
Equipment: chromatic disk
Published in Monster Manual 3, page(s) 205.