Ogre Cave Hunter
Large natural humanoid
Level 8 Lurker XP 350
| HP 70; Bloodied 35 | Initiative +12 |
| AC 22, Fortitude 20, Reflex 19, Will 18 | Perception+4 |
| Speed 8 | |
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d8 + 7 damage.
⚔ Skull Bash (weapon) ✦ At-Will
Attack: Melee 2 (one dazed creature); +13 vs. AC
Hit: 4d8 + 7 damage.
⚔ Smash and Swing (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 1d8 + 3 damage, and the target is dazed until the end of the cave hunter's next turn. In addition, the cave hunter slides the target 5 squares to a square within 2 squares of the ogre.
Triggered Actions
Victim Shield ✦ At-Will
Requirement: A dazed enemy must be within 2 squares of the cave hunter.
Trigger: The cave hunter is hit by a melee or a ranged attack.
Effect (Immediate Interrupt): The cave hunter gains a +4 bonus to all defenses against the attack. If the attack misses the cave hunter, one dazed enemy takes damage as if it had been hit by the attack. The cave hunter then slides that enemy 4 squares to a square within 2 squares of it.
Str 21 (+9) Dex 18 (+8) Wis 10 (+4)
Con 16 (+7) Int 8 (+3) Cha 6 (+2)
Alignment Chaotic Evil Languages Giant
Equipment: club , hide armor .
Published in Monster Manual 3, page(s) 158.