Ogre Ironclad
Large natural humanoid
Level 9 Soldier XP 400
| HP 96; Bloodied 48 | Initiative +9 |
| AC 26 (24 while the ironclad is bloodied), Fortitude 24, Reflex 21, Will 19 | Perception+3 |
| Speed 8 | |
Traits
Barreling Charge
While bloodied, the ironclad uses a melee basic attack against one or two targets at the end of a charge instead of against one target.
Standard Actions
(⚔) Maul (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage, and the target is marked until the end of the ironclad's next turn.
Triggered Actions
⚔ Ironclad Reaction (weapon) ✦ At-Will
Trigger: An enemy marked by the ironclad makes an attack that does not include the ironclad as a target.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +14 vs. AC
Hit: 2d8 + 8 damage, and the ironclad pushes the target 1 square and knocks it prone.
Str 22 (+10) Dex 17 (+7) Wis 8 (+3)
Con 16 (+7) Int 6 (+2) Cha 6 (+2)
Alignment Chaotic Evil Languages Giant
Equipment: chainmail , maul .
Published in Monster Manual 3, page(s) 158.