Ogre Ironclad - Monsters

Ogre Ironclad
Large natural humanoid
Level 9 Soldier XP 400

HP 96; Bloodied 48Initiative +9
AC 26 (24 while the ironclad is bloodied), Fortitude 24, Reflex 21, Will 19Perception+3
Speed 8

Traits

Barreling Charge

While bloodied, the ironclad uses a melee basic attack against one or two targets at the end of a charge instead of against one target.

Standard Actions

(⚔) Maul (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage, and the target is marked until the end of the ironclad's next turn.

Triggered Actions

Ironclad Reaction (weapon) ✦ At-Will

Trigger: An enemy marked by the ironclad makes an attack that does not include the ironclad as a target.

Attack (Immediate Reaction): Melee 2 (the triggering enemy); +14 vs. AC

Hit: 2d8 + 8 damage, and the ironclad pushes the target 1 square and knocks it prone.

Str 22 (+10)                Dex 17 (+7)                Wis 8 (+3)
Con 16 (+7)                Int 6 (+2)                Cha 6 (+2)

Alignment Chaotic Evil        Languages Giant
Equipment: chainmail , maul .

Published in Monster Manual 3, page(s) 158.