Son of Kyuss - Monsters

Son of Kyuss
Medium natural animate (undead)
Level 13 Brute XP 800

HP 158; Bloodied 79Initiative +7
AC 25, Fortitude 25, Reflex 23, Will 24Perception+6
Speed 5Darkvision
Immune disease, fear, poison; Resist 15 necrotic; Vulnerable 5 fire, 5 radiant

Traits

Fear of Worms (fear) ✦ Aura 1

Living creatures within the aura take a -2 penalty to attack rolls against the son of Kyuss.

Standard Actions

(⚔) Slam (disease) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d10 + 10 damage, and the target is exposed to touch of Kyuss.

Minor Actions

Burrowing Worm (disease, necrotic) ✦ Recharge ⚄ ⚅

Attack: Close burst 1 (one living enemy in the burst); +16 vs. Fortitude

Hit: The target takes ongoing 10 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss.

    First Failed Saving Throw: The ongoing damage increases to 15.

    Second Failed Saving Throw: The target is stunned, and the ongoing damage increases to 20 (save ends both).

Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the son of Kyuss's next turn. The wretch must be destroyed before the creature can be raised.

Str 21 (+11)                Dex 13 (+7)                Wis 11 (+6)
Con 18 (+10)                Int 6 (+4)                Cha 18 (+10)

Alignment Chaotic Evil        Languages -

Touch of KyussLevel 16 Disease

Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target regains only half the normal hit points when it spends a healing surge. If it dies, it rises immediately as a wretch of Kyuss.
Stage 2: The target loses two healing surges. If it drops to 0 or fewer healing surges, it dies and rises immediately as a son of Kyuss.
Stage 3: Final State: The target dies and immediately becomes a son of Kyuss.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
19 or lower: The stage of the disease increases by one.
20-24: No Change
25 or higher: The stage of the disease decreases by one.

Published in Monster Manual 3, page(s) 180, Dungeon Magazine 188.