Tulgar Half-Spirit - Monsters

Tulgar Half-Spirit
Medium natural humanoid
Level 23 Lurker XP 5100

HP 116; Bloodied 58Initiative +23
AC 35, Fortitude 35, Reflex 36, Will 36Perception+24
Resist insubstantial

Traits

Spirit Shock

Whenever the half-spirit hits an enemy that cannot see the half-spirit, that enemy is dazed until the end of its next turn.

Standard Actions

(⚔) Claw (illusion, necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +28 vs. AC

Hit: 1d6 + 8 necrotic damage, and the target is immobilized until the end of the half-spirit's next turn.

Effect: The half-spirit becomes invisible until the end of its next turn.

(➶) Handaxe (weapon) ✦ At-Will

Attack: Ranged 5/10 (one creature); +28 vs. AC

Hit: 2d6 + 8 damage.

Triggered Actions

Unleash the Inner Spirit (illusion, necrotic, teleportation) ✦ Encounter

Trigger: The half-spirit is first bloodied.

Attack (Free Action): Close burst 3 (enemies in the burst); +26 vs. Fortitude

Hit: 2d6 + 3 necrotic damage, and the target is stunned until the end of the half-spirit's next turn.

Effect: The half-spirit becomes invisible until the end of its next turn. The half-spirit can then teleport 5 squares.

Unbroken Spirit

Trigger: The half-spirit drops to 0 hit points.

Effect (No Action): The half-spirit's nearest ally gains 10 temporary hit points and a +2 bonus to attack rolls, damage rolls, and all defenses until the end of its next turn.

Skills Stealth +24
Str 25 (+18)                Dex 27 (+19)                Wis 26 (+19)
Con 22 (+17)                Int 24 (+18)                Cha 23 (+17)

Alignment Unaligned        Languages Common
Equipment: handaxe x2.

Published in Monster Manual 3, page(s) 196.