Tulgar Half-Spirit
Medium natural humanoid
Level 23 Lurker XP 5100
| HP 116; Bloodied 58 | Initiative +23 |
| AC 35, Fortitude 35, Reflex 36, Will 36 | Perception+24 |
| Resist insubstantial | |
Traits
Spirit Shock
Whenever the half-spirit hits an enemy that cannot see the half-spirit, that enemy is dazed until the end of its next turn.
Standard Actions
(⚔) Claw (illusion, necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +28 vs. AC
Hit: 1d6 + 8 necrotic damage, and the target is immobilized until the end of the half-spirit's next turn.
Effect: The half-spirit becomes invisible until the end of its next turn.
(➶) Handaxe (weapon) ✦ At-Will
Attack: Ranged 5/10 (one creature); +28 vs. AC
Hit: 2d6 + 8 damage.
Triggered Actions
ᗕ Unleash the Inner Spirit (illusion, necrotic, teleportation) ✦ Encounter
Trigger: The half-spirit is first bloodied.
Attack (Free Action): Close burst 3 (enemies in the burst); +26 vs. Fortitude
Hit: 2d6 + 3 necrotic damage, and the target is stunned until the end of the half-spirit's next turn.
Effect: The half-spirit becomes invisible until the end of its next turn. The half-spirit can then teleport 5 squares.
Unbroken Spirit
Trigger: The half-spirit drops to 0 hit points.
Effect (No Action): The half-spirit's nearest ally gains 10 temporary hit points and a +2 bonus to attack rolls, damage rolls, and all defenses until the end of its next turn.
Skills Stealth +24
Str 25 (+18) Dex 27 (+19) Wis 26 (+19)
Con 22 (+17) Int 24 (+18) Cha 23 (+17)
Alignment Unaligned Languages Common
Equipment: handaxe x2.
Published in Monster Manual 3, page(s) 196.