Duggin
Medium natural humanoid, dwarf
Level 5 Leader-
| HP 47; Bloodied 23; Healing Surges 9; Surge Value 11 | Initiative +2 |
| AC 22, Fortitude 18, Reflex 16, Will 20 | Perception+4 |
| Speed 5 | Low-light vision |
Traits
Stand Your Ground
Forced movement from a pull, push, or slide effect moves Duggin 1 square less than the effect specifies. When an attack would knock Duggin prone, he can roll a saving to avoid falling prone.
Standard Actions
(⚔) Warhammer (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d8 + 10 damage.
Triggered Actions
Battle Exhortation ✦ Encounter
Trigger: An ally within 10 squares of Duggin misses with an attack.
Effect (Immediate Interrupt): The triggering ally rerolls the attack and gains a +2 bonus to the attack roll. In addition, an ally within 10 squares of Duggin can spend a healing surge.
Str 14 (+4) Dex 11 (+2) Wis 14 (+4)
Con 15 (+4) Int 10 (+2) Cha 16 (+5)
Alignment Unaligned Languages Common, Dwarven
Equipment: light shield , plate armor , warhammer .
Published in HS2 Orcs of Stonefang Pass, page(s) 21.