Guardian Demon Soul Drinker
Large elemental humanoid (demon)
Level 26 Soldier XP 9000
| HP 241; Bloodied 120 | Initiative +23 |
| AC 42, Fortitude 39, Reflex 37, Will 37 | Perception+26 |
| Speed 6, teleport 4 | Darkvision |
| Immune sleep, stun | |
Traits
☼ Soul Drinker's Presence ✦ Aura 1
Any enemy that ends its turn within the aura is marked until the end of the soul drinker's next turn.
All-Around Vision
Enemies can't gain combat advantage by flanking the soul drinker.
Standard Actions
(⚔) Tentacle ✦ At-Will
Requirement: The soul drinker must not have two creatures grabbed.
Attack: Melee 3 (one creature); +31 vs. AC
Hit: 6d8 + 7 damage.
⚔ Tentacle Seize ✦ At-Will
Requirement: The soul drinker must not have two creatures grabbed.
Attack: Melee 3 (one creature); +31 vs. AC
Hit: 6d8 + 7 damage, and the soul drinker pulls the target 1 square. If the target ends that movement adjacent to the soul drinker, the soul drinker grabs the target. The target takes a -4 penalty to attempts to escape the grab.
ᗕ Fearsome Gaze (fear, psychic) ✦ Recharge when first bloodied
Attack: Close blast 5 (enemies in the blast); +29 vs. Will
Hit: 4d10 + 12 psychic damage, and the target is pulled 4 squares and immobilized (save ends).
Minor Actions
Tentacle Drain (necrotic) ✦ At-Will (1/round)
Requirement: The soul drinker must be bloodied.
Effect: The soul drinker sustains a grab. The grabbed creature takes 2d8 + 8 necrotic damage, and the soul drinker can make a saving throw against one effect that a save can end.
Triggered Actions
⚔ Soul-Drain Parry ✦ At-Will
Requirement: The soul drinker must be bloodied.
Trigger: A creature marked by the soul drinker makes an attack that does not include the soul drinker.
Attack (Immediate Reaction): Melee 2 (the triggering creature); +29 vs. Fortitude
Hit: The target loses a healing surge, and the soul drinker gains 1 action point. The soul drinker can have only 1 action point at a time.
Variable Resistance ✦ 3/Encounter
Trigger: The soul drinker takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The soul drinker gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +28, Intimidate +19
Str 30 (+23) Dex 27 (+21) Wis 26 (+21)
Con 25 (+20) Int 19 (+17) Cha 12 (+14)
Alignment Chaotic Evil Languages Abyssal, Common
Published in Demonomicon, page(s) 96, 115.