Guardian Demon Soul Drinker - Monsters

Guardian Demon Soul Drinker
Large elemental humanoid (demon)
Level 26 Soldier XP 9000

HP 241; Bloodied 120Initiative +23
AC 42, Fortitude 39, Reflex 37, Will 37Perception+26
Speed 6, teleport 4Darkvision
Immune sleep, stun

Traits

Soul Drinker's PresenceAura 1

Any enemy that ends its turn within the aura is marked until the end of the soul drinker's next turn.

All-Around Vision

Enemies can't gain combat advantage by flanking the soul drinker.

Standard Actions

(⚔) TentacleAt-Will

Requirement: The soul drinker must not have two creatures grabbed.

Attack: Melee 3 (one creature); +31 vs. AC

Hit: 6d8 + 7 damage.

Tentacle SeizeAt-Will

Requirement: The soul drinker must not have two creatures grabbed.

Attack: Melee 3 (one creature); +31 vs. AC

Hit: 6d8 + 7 damage, and the soul drinker pulls the target 1 square. If the target ends that movement adjacent to the soul drinker, the soul drinker grabs the target. The target takes a -4 penalty to attempts to escape the grab.

Fearsome Gaze (fear, psychic) ✦ Recharge when first bloodied

Attack: Close blast 5 (enemies in the blast); +29 vs. Will

Hit: 4d10 + 12 psychic damage, and the target is pulled 4 squares and immobilized (save ends).

Minor Actions

Tentacle Drain (necrotic) ✦ At-Will (1/round)

Requirement: The soul drinker must be bloodied.

Effect: The soul drinker sustains a grab. The grabbed creature takes 2d8 + 8 necrotic damage, and the soul drinker can make a saving throw against one effect that a save can end.

Triggered Actions

Soul-Drain ParryAt-Will

Requirement: The soul drinker must be bloodied.

Trigger: A creature marked by the soul drinker makes an attack that does not include the soul drinker.

Attack (Immediate Reaction): Melee 2 (the triggering creature); +29 vs. Fortitude

Hit: The target loses a healing surge, and the soul drinker gains 1 action point. The soul drinker can have only 1 action point at a time.

Variable Resistance3/Encounter

Trigger: The soul drinker takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The soul drinker gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Athletics +28, Intimidate +19
Str 30 (+23)                Dex 27 (+21)                Wis 26 (+21)
Con 25 (+20)                Int 19 (+17)                Cha 12 (+14)

Alignment Chaotic Evil        Languages Abyssal, Common

Published in Demonomicon, page(s) 96, 115.